uWindowCapture VS uDesktopDuplication

Compare uWindowCapture vs uDesktopDuplication and see what are their differences.

uWindowCapture

This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity. (by hecomi)

uDesktopDuplication

Desktop Duplication API implementation for Unity (only for Windows 8/10) (by hecomi)
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uWindowCapture uDesktopDuplication
1 2
466 537
- -
0.0 3.6
11 months ago over 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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uWindowCapture

Posts with mentions or reviews of uWindowCapture. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.
  • Desktop Streaming?
    2 projects | /r/Unity3D | 27 Oct 2022
    https://github.com/hecomi/uDesktopDuplication or https://github.com/hecomi/uWindowCapture and there are some others out there, consider searching "desktop capture unity" or "window capture unity"

uDesktopDuplication

Posts with mentions or reviews of uDesktopDuplication. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.

What are some alternatives?

When comparing uWindowCapture and uDesktopDuplication you can also consider the following projects:

puerts - PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

VirtualMotionTracker - Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users

UABE - Asset Bundle Extractor

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

pocketpy - Open Source Python Interpreter in 1 File for Game Scripting

MeshSync - A package for synchronizing meshes/models editing in DCC tools into Unity in real time.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

Universal-Volumetric - A free, fast, cross-platform volumetric codec for everyone.