types-clang
rvscript
types-clang | rvscript | |
---|---|---|
2 | 8 | |
4 | 219 | |
- | - | |
3.2 | 8.3 | |
about 1 year ago | 4 days ago | |
Python | C++ | |
- | MIT License |
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types-clang
- Clang Python Binding Type Information / Autocomplete for VSCode and PyCharm
-
C++ Show and Tell - April 2022
types-clang: Type Information for Clang Python Bindings
rvscript
- Fast RISC-V-based scripting back end for game engines
-
Creating register VM similar to RISC-V instruction set
Here's some prior art if it helps: https://github.com/fwsGonzo/rvscript
- rvscript: Fast RISC-V-based scripting backend for game engines
- RVScript: Fast RISC-V-based scripting back end for game engines
- Rvscript: Fast RISC-V-based scripting back end for game engines
-
C++ Show and Tell - April 2022
This is one of the incantantions I am using (taken from here):
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libriscv: Multiprocessing for Compute Functions
I have a fairly simplistic variant of the game engine script that I try to keep current in https://github.com/fwsGonzo/rvscript, but it needs more work.
What are some alternatives?
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
ObEngine - 2D Game Engine with Lua Scripting made on top of SFML !
muzero-cpp - A C++ pytorch implementation of MuZero
GPU-Raytracer - GPU Raytracer from scratch in C++/CUDA
chrgfx - Converts to and from tile based graphics from retro video game hardware
Heady - A utility for creating amalgamated single-header C++ libraries
Jinx - Embeddable scripting language for real-time applications
Rootex - An advanced C++ 3D game engine powering an in-production game yet to be announced
Refureku - Cross-platform C++17 Runtime Reflection Library
libriscv - C++20 RISC-V RV32/64/128 userspace emulator library