type_generator
By lenscas
card_game
By lenscas
type_generator | card_game | |
---|---|---|
2 | 5 | |
1 | 8 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | about 2 years ago | |
Rust | Rust | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
type_generator
Posts with mentions or reviews of type_generator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-05.
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What are your must install crates when starting a new project?
second will probably be either tealr or https://github.com/lenscas/type_generatorschemars and serde_json. Guess I just really like calling out to lua (technically teal but whatever) and F#?
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What’s everyone working on this week (14/2021)?
/shared -> Every type that is used to communicate between the server and client is defined here. It can also be executed to generate the F# types for them (type generation is done using https://github.com/lenscas/type_generator )
card_game
Posts with mentions or reviews of card_game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-11.
- ts-rs - generate typescript type declarations from rust types
- Using tarpc or rocket as a game server?
- What’s everyone working on this week (14/2021)?
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Extend Rust app using Lua
I've used rlua in the past and it works quite well. I also made a wrapper for it (tealr) so it is easier to work with teal (lua + static typing basically). You can explore the repo that uses it here https://github.com/lenscas/card_game/tree/master/server
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Rust in Production: 1Password
The F# thing: https://github.com/lenscas/card_game/blob/try_godot/shared/src/main.rs and the rust code that reads the schema to create types : https://github.com/lenscas/type_generator
What are some alternatives?
When comparing type_generator and card_game you can also consider the following projects:
Epic-Asset-Manager - A frontend to Assets purchased on Epic Games Store
typeshare - Generate code in different languages from Rust type definitions for FFI interop.
lab_rust_event_sourcing
typebinder - Exports TS definitions from Rust module
fflag
python-compiler - A compiler for a subset of Python using LLVM
rlua - High level Lua bindings to Rust
robusta - Easy interop between Rust and Java
gamma - Computational graphs with reverse automatic differentation in the GPU
type_generator vs Epic-Asset-Manager
card_game vs typeshare
type_generator vs lab_rust_event_sourcing
card_game vs typebinder
type_generator vs fflag
card_game vs fflag
type_generator vs python-compiler
card_game vs rlua
type_generator vs robusta
card_game vs python-compiler
type_generator vs gamma
card_game vs gamma