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I'm looking into how to do event sourcing with Rust. https://github.com/marcusradell/lab_rust_event_sourcing/blob/master/src/main.rs
I do intend to continue working on my GUI frontend to the Epic Games Store, it is mainly intended to be used to get Unreal Engine assets from the Marketplace(there is no official native client) it is by no means finished or ready, but the basic functionality is there (video in readme) https://github.com/AchetaGames/Epic-Asset-Manager
Source code https://gitlab.com/ittennull/fflag
At my day job where I'm working on optimising throughput for our Rust ML services. In my own time I've been working on doc_panic_checker to point out to me where there are potentially undocumented panics in public API functions/methods and pushing on with the llvm coverage support for tarpaulin as an alternative instrumentation/trace engine. I can now parse the profraw files, next step is combining that with the binary to map counters to source code
/shared -> Every type that is used to communicate between the server and client is defined here. It can also be executed to generate the F# types for them (type generation is done using https://github.com/lenscas/type_generator )