card_game
By lenscas
gamma
Computational graphs with reverse automatic differentation in the GPU (by c0dearm)
card_game | gamma | |
---|---|---|
5 | 8 | |
8 | 381 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | over 1 year ago | |
Rust | Rust | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
card_game
Posts with mentions or reviews of card_game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-11.
- ts-rs - generate typescript type declarations from rust types
- Using tarpc or rocket as a game server?
- What’s everyone working on this week (14/2021)?
-
Extend Rust app using Lua
I've used rlua in the past and it works quite well. I also made a wrapper for it (tealr) so it is easier to work with teal (lua + static typing basically). You can explore the repo that uses it here https://github.com/lenscas/card_game/tree/master/server
-
Rust in Production: 1Password
The F# thing: https://github.com/lenscas/card_game/blob/try_godot/shared/src/main.rs and the rust code that reads the schema to create types : https://github.com/lenscas/type_generator
gamma
Posts with mentions or reviews of gamma.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-13.
-
Announcing dfdx - an deep learning library built with const generics
There's other differences in how nn layers are implemented if you compare the source of linear layers: https://github.com/coreylowman/dfdx/blob/main/src/nn/linear.rs vs https://github.com/c0dearm/mushin/blob/main/src/nn/layers/linear.rs
- Which areas in tech have the most job density using Rust?
- Mushin: Automatic Differentiation in the GPU with Rust
- Making a better Tensorflow thanks to strong typing
-
Using const generics to build neural networks
https://github.com/c0dearm/gamma/pull/1 first pr :)
- What’s everyone working on this week (14/2021)?
What are some alternatives?
When comparing card_game and gamma you can also consider the following projects:
typeshare - Generate code in different languages from Rust type definitions for FFI interop.
robusta - Easy interop between Rust and Java
typebinder - Exports TS definitions from Rust module
Epic-Asset-Manager - A frontend to Assets purchased on Epic Games Store
fflag
doc_panic_checker
rlua - High level Lua bindings to Rust
neurotic - The compile-time feedforward neural network library that no one asked for
python-compiler - A compiler for a subset of Python using LLVM
ts-rs - Generate TypeScript bindings from Rust types
dfdx - Deep learning in Rust, with shape checked tensors and neural networks