tweego
Tweego is a free (gratis and libre) command line compiler for Twine/Twee story formats, written in Go. (by tmedwards)
YarnSpinner
Yarn Spinner is a tool for building interactive dialogue in games! (by YarnSpinnerTool)
tweego | YarnSpinner | |
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11 | 41 | |
112 | 2,218 | |
- | 0.9% | |
0.0 | 8.2 | |
6 months ago | 1 day ago | |
Go | C# | |
BSD 2-clause "Simplified" License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tweego
Posts with mentions or reviews of tweego.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
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HTML text based game, how to ?
This game was made originally with Tweego for the Twine interactive fiction engine (which is where you should start).
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How do you keep things organized in your story?
Anyway, I eventually tried using TweeGo instead of the web editor, and I have found it to be a huge boon to my workflow!
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Sugarcube devs, what’s your usual development process looks like? Any tips to streamworking faster/smarter?
Second, (and this one probably IS relevant), I moved out of the Twine editor and into the waiting arms of Tweego And oh my word, it has helped so much.
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history of twine?
There are a number of modern TWEE (Notation) command line "compilers" that are in use today, TweeGo being the most popular of them in my opinion.
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How to create a story game with Javascript
You'll need to install Tweego, a tool that can parse stories as files in any preferred text editor. Be aware of its limitations, though:
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Can Emacs display html character representation as the actual characters?
I have to edit an archive that is full of HTML character representations such as '. It is not an actual HTML file, though, but rather a file generated by Tweego. The HTML representations are not pleasant to read, but I wouldn't change the file. Would it be possible to simply make they appear rendered, for my own sake?
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Twine is an open-source tool for telling interactive, nonlinear stories
There's a text-based representation called twee. You can use tweego (https://github.com/tmedwards/tweego) to convert between twee and html/twine.
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Twine 2.5 layout is very clicky and mouse-hunty (Helpful suggestions after the whining)
Good set of feedback. The Twine UI could definitely use some improvements, but you may want to consider looking into a Twee-based workflow for better control over your experience. Tools like Tweego let you write Twine stories in raw text files, which you can lay out and edit however you want in an editor of your choice. You can find past discussions about how to get started on this subreddit.
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A simple, near unimportant question
In general, though, standard workflow is to use Tweego as your compiler and VS Code as your editor with the Twee3 Language Tools extension. There are plenty of other extensions for spellcheck or JS/CSS linting, but T3LT is the essential one. All of those are available for free, though there's resources online and elsewhere on the sub that'll explain how to get them running better than I can.
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Is there some kind of dialogue\graph editor similar to Twine or Articy:Draft that I can actually export into a JSON to use from inside my engine?
While not JSON specifically, twine index.html files can be parsed into (or natively written in) Twee with tools like Tweego, which is a fairly easy-to-parse file format. Certainly an option if you have existing Twine stories you'd like to transfer.
YarnSpinner
Posts with mentions or reviews of YarnSpinner.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-28.
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Dialogue system with scriptable objects
Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference.
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Dialogue System Implementations
I looked into other solutions, but haven't tested them yet: (Ink)[https://www.inklestudios.com/ink/] (Yarn)[https://yarnspinner.dev/]
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How to make a Visual Novel 2D and 3D Hybrid, solo?
I am currently working on a 3d Unity game that uses a classic visual novel interface for conversations with NPCs. I am using Yarnspinner for the VN parts. It's a very powerful and flexible middleware that allows you to write your dialogue trees in a very simple domain-specific language.
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What do you guys use to outline quests and branching dialogue?
I recommend looking into Yarn
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How to allow replies in dialogue system (unity + C#)
After writing several own dialogue solutions, I decided to use Yarnspinner as a dialogue scripting solution for my latest project. It's really powerful, flexible and easy to use. I see no reason why I would ever want to invent my own again. It comes with a sample dialogue UI, but the website has a guide for how to create your own.
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Looking for a software to design dialogue paths
Please have a look at Yarn or Twine :)
- Ink – inkle's narrative scripting language
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Game dev as a person who enjoys writing stories?
Find ways to tell those stories without complex mechanics. Visual novels and text adventures are a great example. If you have a budget, hire a good artist and maybe look into voice over actors. If you're short on budget, look into AI to generate images and even to do voice over. As for tools you have Twine, Ink and YarnSpinner, to name s few and, in terms of game engine, don't lose too much time picking one. Whether is Unity, Unreal, GameMaker, Phaser, Pygame or just HTML with vanilla JS, go with whatever makes you feel comfortable and requires the lowest amount of effort for you to start doing something.
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New to game development, need help choosing an engine to start making crpgs like disco elysium
Yarn spinner
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I'm trying to redo my dialogue box -- feedback wanted! (left is new, right is old)
It’s a package for Unity. It handles all the dialogue stuff for you, and gives you software to write dialogue too. You can check it out on their website https://yarnspinner.dev
What are some alternatives?
When comparing tweego and YarnSpinner you can also consider the following projects:
esbuild - An extremely fast bundler for the web
ink - inkle's open source scripting language for writing interactive narrative.
tengo - A fast script language for Go
godot-ink - Ink integration for Godot Engine.
twine-specs - Specs related to Twine
RenPy - The Ren'Py Visual Novel Engine
sublime-twee2 - Twee2 SugarCube syntax highlighting for Sublime Text.
ink - inkle's open source scripting language for writing interactive narrative.
twine - Utilities for interacting with PyPI
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
PE - PE Development Project
twinejs - Twine, a tool for telling interactive, nonlinear stories