tweego
esbuild
tweego | esbuild | |
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11 | 322 | |
112 | 37,307 | |
- | - | |
0.0 | 9.5 | |
6 months ago | 2 days ago | |
Go | Go | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tweego
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HTML text based game, how to ?
This game was made originally with Tweego for the Twine interactive fiction engine (which is where you should start).
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How do you keep things organized in your story?
Anyway, I eventually tried using TweeGo instead of the web editor, and I have found it to be a huge boon to my workflow!
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Sugarcube devs, what’s your usual development process looks like? Any tips to streamworking faster/smarter?
Second, (and this one probably IS relevant), I moved out of the Twine editor and into the waiting arms of Tweego And oh my word, it has helped so much.
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history of twine?
There are a number of modern TWEE (Notation) command line "compilers" that are in use today, TweeGo being the most popular of them in my opinion.
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How to create a story game with Javascript
You'll need to install Tweego, a tool that can parse stories as files in any preferred text editor. Be aware of its limitations, though:
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Can Emacs display html character representation as the actual characters?
I have to edit an archive that is full of HTML character representations such as '. It is not an actual HTML file, though, but rather a file generated by Tweego. The HTML representations are not pleasant to read, but I wouldn't change the file. Would it be possible to simply make they appear rendered, for my own sake?
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Twine is an open-source tool for telling interactive, nonlinear stories
There's a text-based representation called twee. You can use tweego (https://github.com/tmedwards/tweego) to convert between twee and html/twine.
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Twine 2.5 layout is very clicky and mouse-hunty (Helpful suggestions after the whining)
Good set of feedback. The Twine UI could definitely use some improvements, but you may want to consider looking into a Twee-based workflow for better control over your experience. Tools like Tweego let you write Twine stories in raw text files, which you can lay out and edit however you want in an editor of your choice. You can find past discussions about how to get started on this subreddit.
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A simple, near unimportant question
In general, though, standard workflow is to use Tweego as your compiler and VS Code as your editor with the Twee3 Language Tools extension. There are plenty of other extensions for spellcheck or JS/CSS linting, but T3LT is the essential one. All of those are available for free, though there's resources online and elsewhere on the sub that'll explain how to get them running better than I can.
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Is there some kind of dialogue\graph editor similar to Twine or Articy:Draft that I can actually export into a JSON to use from inside my engine?
While not JSON specifically, twine index.html files can be parsed into (or natively written in) Twee with tools like Tweego, which is a fairly easy-to-parse file format. Certainly an option if you have existing Twine stories you'd like to transfer.
esbuild
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Use Notion as your CMS along with Next.js
During my search for deploying Lambdas via GitHub actions, I came across a tutorial that utilized ncc for converting TypeScript and bundling. While ncc is effective, I discovered esbuild, which proved to be significantly faster and perfectly suited to my requirements.
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⏰ It’s time to talk about Import Map, Micro Frontend, and Nx Monorepo
The advent of esbuild, the native support for ES Modules in browsers, the widespread adoption of import map, the emergence of tools like Native Federation, and the Nx ecosystem all combine to forge a flexible and well-maintained Micro Frontend Architecture.
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JS Toolbox 2024: Bundlers and Test Frameworks
EsBuild is a relatively new, blazing-fast JavaScript bundler and minifier. It stands out for its high performance, significantly speeding up the build process in development pipelines.
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Build a Vite 5 backend integration with Flask
Unlike Webpack, the Vite DevServer only compiles files when they are requested. It leverages ES module imports, which allow JS files to import other files without needing to bundle them together during development. When one file changes, only that file needs to be re-compiled, and the rest can remain unchanged. Project files are compiled with Rollup.js. Third-party dependencies in node_modules are pre-compiled using the ultra-fast esbuild bundler for maximum speed, and they are cached until the dependency version changes. Vite also provides a client script for hot module reloading.
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SSR React in Go
Use esbuild to build the React code into a form executable on both the server and client sides.
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Effortless Function as a Service: A Simple Guide to Implementing it with Query
The functions will bundle using esbuild. For that, it is required to install esbuild globally:
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How to run TypeScript natively in Node.js with TSX
TSX is the newest and most improved version of our ts-node, using ESBuild to transpile TS files to JS very quickly. The most interesting part is that TSX was developed to be a complete replacement for Node, so you can actually use TSX as a TypeScript REPL, if you install it globally with npm i -g tsx, just run tsx in your terminal and you can write TSX natively. But what's even cooler is that you can load TSX for all TypeScript files using --loader tsx when you run your file. For example, let's say we have this file called index.ts:
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Quick Summary of Angular 17
esbuild plus Vite is out of developer preview and enabled by default, yielding 67%, 87%, 80% speed improvements for build time, hybrid build time and hybrid serve time respectively.
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In-Depth guide for TypeScript Library
Bundling with esbuild
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11 Ways to Optimize Your Website
Besides Webpack, there are many other popular web bundlers available, such as Parcel, Esbuild, Rollup, and more. They all have their own unique features and strengths, and you should make your decision based on the needs and requirements of your specific project. Please refer to their official websites for details.
What are some alternatives?
tengo - A fast script language for Go
swc - Rust-based platform for the Web
twine-specs - Specs related to Twine
vite - Next generation frontend tooling. It's fast!
sublime-twee2 - Twee2 SugarCube syntax highlighting for Sublime Text.
Rollup - Next-generation ES module bundler
twine - Utilities for interacting with PyPI
webpack - A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows for loading parts of the application on demand. Through "loaders", modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff.
PE - PE Development Project
parcel - The zero configuration build tool for the web. 📦🚀
dialogger - A simple cross-platform dialogue graph editor.
terser - 🗜 JavaScript parser, mangler and compressor toolkit for ES6+