Sugarcube devs, what’s your usual development process looks like? Any tips to streamworking faster/smarter?

This page summarizes the projects mentioned and recommended in the original post on /r/twinegames

InfluxDB high-performance time series database
Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
influxdata.com
featured
CodeRabbit: AI Code Reviews for Developers
Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
coderabbit.ai
featured
  1. sublime-twee2

    Twee2 SugarCube syntax highlighting for Sublime Text.

    So my workflow is basically - boot up SublimeText on one monitor, and a web browser on the other, and set Sublime to my twine folder. Someone even made a Syntax Highlighting set for twee, which is nice. So I edit my files, and when I want to test, I hit Control-B to build, and then just go refresh the web browser and hit refresh to see my changes. Because of how twine stores state variables, in a lot of cases I don't even have to restart the story - I can be working on a passage, and just keep editing it and refreshing to see how it looks with my current game state.

  2. InfluxDB

    InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.

    InfluxDB logo
  3. sublime_text

    Issue tracker for Sublime Text

    So my workflow is basically - boot up SublimeText on one monitor, and a web browser on the other, and set Sublime to my twine folder. Someone even made a Syntax Highlighting set for twee, which is nice. So I edit my files, and when I want to test, I hit Control-B to build, and then just go refresh the web browser and hit refresh to see my changes. Because of how twine stores state variables, in a lot of cases I don't even have to restart the story - I can be working on a passage, and just keep editing it and refreshing to see how it looks with my current game state.

  4. tweego

    Tweego is a free (gratis and libre) command line compiler for Twine/Twee story formats, written in Go.

    Second, (and this one probably IS relevant), I moved out of the Twine editor and into the waiting arms of Tweego And oh my word, it has helped so much.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • Introducing Pieces for Sublime: The First Conversational Copilot in Sublime Text

    2 projects | dev.to | 5 Aug 2024
  • Ask HN: What's your favorite lightweight utility text editor?

    2 projects | news.ycombinator.com | 10 Jun 2024
  • Sublime Text 4 won't fix EOL/vulnerable OpenSSL and Python versions

    1 project | news.ycombinator.com | 30 Nov 2023
  • I shamefully paid for Sublime Text

    2 projects | news.ycombinator.com | 13 Sep 2023
  • Switching from Mac to Windows... help!

    2 projects | /r/softwaredevelopment | 10 Jul 2023