ts-native VS dynarmic

Compare ts-native vs dynarmic and see what are their differences.

ts-native

Embeddable JIT compiler and FFI for a superset of a subset of TypeScript that is designed with high performance applications in mind (by mdecicco)

dynarmic

An ARM dynamic recompiler. (by merryhime)
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ts-native dynarmic
2 6
6 967
- -
7.8 8.8
3 months ago 2 months ago
C++ C++
- BSD Zero Clause License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ts-native

Posts with mentions or reviews of ts-native. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-18.
  • Embeddable script compiler for video games
    2 projects | /r/Compilers | 18 Nov 2022
    I have gone through 3 iterations and the third was faster than Lua and came close (enough for me) to native C performance with the benchmarks I tried. I'm now on the fourth and hopefully last iteration of this masochistic quest and I'm tired. I want to do this right. I've even made it through much of the dragon book. Apart from the naive solutions I end up wanting to replace in each previous iteration, the problem I keep coming up against is that I can't find many resources that describe interfaces between the host (C++) and the compiled code. I come up with my own ideas for how things should work and look, and then once I finish I can't shake the feeling that there's a better/cleaner/faster way. I start over and come up with better solutions only to feel the same eventually. I want to write solid code that I can feel confident about so I can put this all behind me.
  • [C++] My third attempt at a scripting engine
    1 project | /r/CritiqueMyCode | 31 Aug 2021
    Here's an example: test.gjs

dynarmic

Posts with mentions or reviews of dynarmic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-30.

What are some alternatives?

When comparing ts-native and dynarmic you can also consider the following projects:

Ryujinx - Experimental Nintendo Switch Emulator written in C#

libmorton - C++ header-only library with methods to efficiently encode/decode Morton codes in/from 2D/3D coordinates

asmjit - Low-latency machine code generation

vvctre - A Nintendo 3DS emulator with Lua scripting for Windows 7+ and Linux (the default script is vvctre folder/script.lua)

rpcs3 - PS3 emulator/debugger

ClassicUO - ClassicUO - an open source implementation of the Ultima Online Classic Client.

fujihack - Reverse engineering Fujifilm cameras

Switch-Emulators-Guide - A guide to get either Yuzu or Ryujinx running on your PC. Includes links for games, keys, firmware, shaders and some other stuff. Made for 128BitBay and r/NewYuzuPiracy.

onejit - [ALPHA] Go just-in-time compiler

touchHLE - High-level emulator for iPhone OS apps. This repo is used for issues, releases and CI. Submit patches at: https://review.gerrithub.io/admin/repos/touchHLE/touchHLE

EKA2L1 - A Symbian OS/N-Gage emulator

CL-CXX-JIT - Common Lisp and CXX interoperation with JIT