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Oh, in terms of emulators written in C#, never heard of Run[1]UO[2]? C# revolutionized the UO world back like 20 years ago(?) it has(d?) the right balance between simplicity, clarity and performance
[1] https://www.runuo.net/
[2] https://github.com/ClassicUO/ClassicUO
BizHawk is a premier emulator for generating Tool Assisted Speedruns and written in C#.
https://github.com/TASEmulators/BizHawk
I tried Yuzu too and was very impressed. Some useful instructions on how to use it: https://github.com/Abd-007/Switch-Emulators-Guide/blob/main/...
This isn't true anymore. It was their first approach, but since then they have switched to their own JIT recompiler. You can read their rationale here: https://github.com/Ryujinx/Ryujinx/pull/693
For the MacOS port, they explain in the blog post you linked that they use an hypervisor, meaning the original game binary runs untranslated. (with the option to use an ARM-to-ARM JIT)
They're probably referring to dynarmic: https://github.com/merryhime/dynarmic