Embeddable script compiler for video games

This page summarizes the projects mentioned and recommended in the original post on /r/Compilers

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  • ts-native

    Embeddable JIT compiler and FFI for a superset of a subset of TypeScript that is designed with high performance applications in mind

  • I have gone through 3 iterations and the third was faster than Lua and came close (enough for me) to native C performance with the benchmarks I tried. I'm now on the fourth and hopefully last iteration of this masochistic quest and I'm tired. I want to do this right. I've even made it through much of the dragon book. Apart from the naive solutions I end up wanting to replace in each previous iteration, the problem I keep coming up against is that I can't find many resources that describe interfaces between the host (C++) and the compiled code. I come up with my own ideas for how things should work and look, and then once I finish I can't shake the feeling that there's a better/cleaner/faster way. I start over and come up with better solutions only to feel the same eventually. I want to write solid code that I can feel confident about so I can put this all behind me.

  • vox

    Vox language compiler. AOT / JIT / Linker. Zero dependencies

  • I chase the same goal with Vox, although it is written in D.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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