trois
react-three-fiber
trois | react-three-fiber | |
---|---|---|
10 | 113 | |
4,090 | 26,278 | |
0.8% | 1.1% | |
1.6 | 9.1 | |
11 months ago | 3 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trois
- React, angular ili vue?
-
Vue Shower Thoughts: Components Are Classes
Part of the reason is because libraries like Paper.js, Pixi.js, and Three.js are working with canvas, which doesn't have inner DOM elements. But the, I remembered Trois.js and it's amazing API for rendering 3D scenes via components.
- How to inject keys from a third party library?
-
Create a First Person Movement in React Three Fiber - Part 1
Because of this, many libraries emerged with the aim of using Three.js inside a framework. I have tried Angular Three and Trois.js for Vue but I prefer React Three Fiber because of its large community, examples and documentation but feel free to give a try to the other ones.
-
Is 3D the future? Is it worth investing in or is it a niche / gimmick?
As a Web 3D developers, I emphasis, the past years haven't been kind, the learning curve was steep and a lot of work has to be done to get a decent product, but I believe the trend is changing, the technology is getting more accessible and more recognized, a lot JavaScript libraries/frameworks are integrating three.js (React Fiber, Vue Trois ...) to their ecosystem extending the community, there are also more WebGL based editors some using three.js as an engine (Spline, Vectary ...) while they're far from being blender or 3ds Max, and they'll probably never will be, they're in active development and a good starting point toward a more software based development.
- Probably wrong sub
-
Vue 3 - UI Framework for large desktop app (Quasar or element plus + vuetify alpha?)
- VueUse (https://vueuse.org/) - Pinia (https://pinia.vuejs.org/) - Vite (obvs) - Tailwind as mentioned - Added Oruga :) - TroisJS (https://troisjs.github.io/) when I want to go 3d - Netlify CMS (I rely heavily on Netlify, at this point) Not going to use everything always, but this gives me the flexibility to go anywhere I want, with Vue at the heart of it all.
- Isometric game with VueJS, looking for recommandation
-
β¨Top Vuejs Charts Libraries
β‘οΈ ViteJS / HMR Really fast development time with ViteJS/HMR ! Useful to create awesome 3D scenes. https://troisjs.github.io/
-
Simple starfield made with TroisJS (VueJS / ThreeJS)
TroisJS : https://github.com/troisjs/trois
react-three-fiber
-
3JS Job Market
this is perfect then. a large part of the threejs userbase is using https://github.com/pmndrs/react-three-fiber (roughly 1/4, and growing) and this is also where you find lots of job opportunities. fiber has a vast eco system, but if you can pair this with your knowledge of shaders you'll find a job tomorrow if you wanted.
-
Next topics for mastering frontend
there's 3d with threeJS you could play around with that and hooking it into react with react-three-fiber.
-
Was anyone able to make a 3D CAD tool in React?
Have you looked at this: https://github.com/pmndrs/react-three-fiber
-
CLI vs Expo
Only instance in recent memory where I was able to get something working with Expo but not the CLI was when trying to integrate react-three-fiber, but even that may be resolved now.
-
Getting started with 3D web development
this will put you at a massive advantage: https://github.com/pmndrs/react-three-fiber it's a renderer, just like react-dom, it won't change what threejs is or how it functions.
-
Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
-
Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
-
My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
-
Why react?
On the technical side, the ability to have pluggable renderers has been very useful for us. We never would have considered 3D without react-three-fiber. Building cli applications with react-ink is pretty cool.
-
3D Product Card With ReactJS
Then, we need to install the dependencies that we will use in this project. We will use Three.js library, @react-three/fiber and @react-three/drei.
What are some alternatives?
model-viewer - Easily display interactive 3D models on the web and in AR!
drei - π₯ useful helpers for react-three-fiber
lamina - π° An extensible, layer based shader material for ThreeJS
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
glfx.js - An image effects library for JavaScript using WebGL
THREE.MeshLine - Mesh replacement for THREE.Line
harp.gl - 3D web map rendering engine written in TypeScript using three.js
Next.js - The React Framework
unplugin-vue-components - π² On-demand components auto importing for Vue
framer/motion - Open source, production-ready animation and gesture library for React
threejs-sandbox - Set of experiments and extensions to THREE.js.
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript