tract
bevy_webgl2
tract | bevy_webgl2 | |
---|---|---|
20 | 4 | |
2,305 | 173 | |
1.3% | - | |
9.9 | 1.8 | |
8 days ago | over 3 years ago | |
Rust | Rust | |
Apache 2.0/MIT | MIT License |
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tract
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Are there any ML crates that would compile to WASM?
Tract is the most well known ML crate in Rust, which I believe can compile to WASM - https://github.com/sonos/tract/. Burn may also be useful - https://github.com/burn-rs/burn.
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[Discussion] What crates would you like to see?
tract!!
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tract VS burn - a user suggested alternative
2 projects | 25 Mar 2023
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Machine Learning Inference Server in Rust?
we use tract for inference, integrated into our runtime and services.
- onnxruntime
- Rust Native ML Frameworks?
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Neural networks - what crates to use?
Not for training, but for inference this looks nice: https://github.com/sonos/tract
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Brain.js: GPU Accelerated Neural Networks in JavaScript
There's also tract, from sonos[0]. 100% rust.
I'm currently trying to use it to do speech recognition with a variant of the Conformer architecture (exported to ONNX).
The final goal is to do it in WASM client-side.
[0] https://github.com/sonos/tract
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Serving ML at the Speed of Rust
As the article notes, there isn't any official Rust-native support for any common frameworks.
tract (https://github.com/sonos/tract) seems like the most mature for ONNX (for which TF/PT export is good nowadays), and recently it successfully implemented BERT.
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Run deep neural network models from scratch
There are some DL libraries written in Rust: https://github.com/sonos/tract , https://docs.rs/neuronika/latest/neuronika/index.html . The second one could be used for training, I think.
bevy_webgl2
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Is there a way to use piston with wasm?
There was a rust game jam in September 2021 and some games are playable in the browser. In that game jam the most used game engine was the bevy game engine. But most of the games made in bevy were not made playable in the browser, the ones that were playable in the browser used a third-party bevy plugin called bevy_webgl2. However now bevy has been updated to version 0.6 that has new built in WASM support, so there seems to be no need for bevy_webgl2. Targeting WASM with bevy might mean that not all features of the engine are available, so you need to limit the game’s features used to the ones that are compatible with WASM.
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Bevy 0.5
For web assembly there is the unofficial bevy_webgl2 plugin. Official bevy web assembly support would probably use the wgpu webgl backend, which still needs some work, and is currently untested in bevy.
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Running ML models in a game (and in Wasm!)
Thanks to bevy_webgl2, this is actually very straightforward. I just need to add the plugin WebGL2Plugin and disable the default features of Bevy to only enable the one available on Wasm.
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Advice for doing a web-playable 7DRL
Bevy has bevy_webgl2, which is supposed to enable a way to compile bevy for wasm and consequently run in a browser.
What are some alternatives?
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
wgpu-rs - Rust bindings to wgpu native library
wonnx - A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
tractjs - Run ONNX and TensorFlow inference in the browser.
bevy-cheatbook - Unofficial Reference Book for the Bevy Game Engine
MTuner - MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
linfa - A Rust machine learning framework.
bevy_webgl2_app_template
gamma - Computational graphs with reverse automatic differentation in the GPU
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d