tinykaboom
RayTracer
tinykaboom | RayTracer | |
---|---|---|
1 | 1 | |
2,309 | 179 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | over 1 year ago | |
C++ | Forth | |
- | Apache License 2.0 |
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tinykaboom
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How to collect the the results of a bunch of Isolates, and wait for all of them to end?
I understand the basics of Dart but to better learn the language, I'm trying to port of [tinykaboom])https://github.com/ssloy/tinykaboom) to better learn the language. I'm able to get an image to render, but that was only running in a single Isolate; but now I'd like to use all of the cores that are available as to render faster.
RayTracer
What are some alternatives?
FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck
cgl - CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
tinyraytracer_rs - tinyraytracer implementation using Rust
gforth-raylib - Raylib 3.5 bindings for Gforth. The name is backwards for obvious reasons.
zeno - ZEn NOde system - a simulation & rendering engine in nodes
c-ray - c-ray is a small, simple path tracer written in C
ZetaRay - Real-time Direct3D 12 ray tracer
rust-raytracer - An implementation of Peter Shirley's Ray Tracing in One Weekend.
bgfx-starter - Project template for applications using BGFX, GLFW, GLM and IMGUI. Built with premake.
tinyraytracer - A brief computer graphics / rendering course
CroissantVulkanRenderer - Real-Time Vulkan Renderer with features like PBR, IBL, and more.
rs_pbrt - Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...