tinykaboom
3d-render
tinykaboom | 3d-render | |
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1 | 2 | |
2,309 | 1 | |
- | - | |
0.0 | 5.3 | |
about 1 year ago | about 2 months ago | |
C++ | Processing | |
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tinykaboom
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How to collect the the results of a bunch of Isolates, and wait for all of them to end?
I understand the basics of Dart but to better learn the language, I'm trying to port of [tinykaboom])https://github.com/ssloy/tinykaboom) to better learn the language. I'm able to get an image to render, but that was only running in a single Isolate; but now I'd like to use all of the cores that are available as to render faster.
3d-render
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An update to my ℝ³-space simulator in Processing! Differential equations and functions :)
Here's the link to the repository: https://github.com/Haruno19/3d-render
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I'm coding a sketch to simulate ℝ³ space in Processing! It's all based off linear algebra and vectors, you can interact with the environment by tweaking its look with hotkeys, rotating it, generating random vectors and writing instructions in a text file to add entities at runtime! :)
GitHub link
What are some alternatives?
FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck
Slack3D - Simple 3D graphics library
tinyraytracer_rs - tinyraytracer implementation using Rust
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
zeno - ZEn NOde system - a simulation & rendering engine in nodes
urho3d - Game engine
ZetaRay - Real-time Direct3D 12 ray tracer
tinyrenderer - A brief computer graphics / rendering course
bgfx-starter - Project template for applications using BGFX, GLFW, GLM and IMGUI. Built with premake.
tinyraytracer - A brief computer graphics / rendering course
RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
rusterizer - Bare-bones software renderer written in Rust