tiny-skia
askama
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tiny-skia | askama | |
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17 | 28 | |
1,005 | 3,093 | |
- | - | |
7.1 | 9.3 | |
about 2 months ago | about 15 hours ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tiny-skia
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Typst, a modern alternative to LaTeX, is now open source
Looking through the source code. It looks like it's using tiny-skia for rendering.
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Recommended UI framework to draw many 2D lines?
Tiny Skia (https://github.com/RazrFalcon/tiny-skia) which is a slower Rust port of Skia and does all software rendering.
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Announcing piet-glow, a GL-based implementation of Piet for 2D rendering
https://github.com/RazrFalcon/tiny-skia is pretty great.
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Is there a way to avoid call overhead?
Here is a real world implementation in tiny-skia: https://github.com/RazrFalcon/tiny-skia/blob/master/src/pipeline/highp.rs
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I want to draw 2d shapes directly to a u8 buffer without needing a window and without having to write drawing code from scratch.
How about tiny-skia?
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Good example of high performance Rust project without unsafe code?
How about tiny-skia? Almost the same performance as C, no unsafe, a lot of explicit SIMD.
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Announcing lyon 1.0.0
Now I would love to see a universal Bezier path crate, storage + common utilities like length, point at offset, some low-level stuff, etc. So it could be used as a foundation for other crates. Currently, there is a lot of friction because each crate has its own implementation.
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I wrote a GUI library.
Nice to see tiny-skia in use.
askama
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Deploying your Rust WASM Game to Web with Shuttle & Axum
I have inlined the CSS here, and you can use Rust-based tooling like Lightning CSS to minify and bundle CSS here. You might also want to create a Rust build script to generate the HTML from a template, using the askama crate (works a little like Jinja).
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Getting Started with Actix Web - The Battle-tested Rust Framework
This adds askama itself as well as the Responder trait implementation for the askama::Template type. askama expects your files to be in a subfolder of the project root called templates by default, so let's create the folder and then create an index.html file with the following HTML code in:
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Getting Started with Axum - Rust's Most Popular Framework
You can also use HTML templating with crates like askama, tera and maud! This can be combined with the power of lightweight JavaScript libraries like htmx to speed up time to production. You can read more about this on our other article about using HTMX with Rust which you can find here.. We also collaborated with Stefan Baumgartner on an article for serving HTML with Askama!
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RustGPT: ChatGPT UI Built with Rust, Htmx, SQLite
This is such a great project, thank you for sharing! It seems like you're getting the usual dump of negativity around HTMX... but as usual, not much coming from anyone who's actually tried to build something small/medium-sized. I keep hearing that this stack "would" fall apart in a bigger project, but I never hear any concrete, empirical descriptions of issues that actually do arise.
I'll offer one here... using HTMX usually means you're going to be writing HTML templates, and HTML templating languages don't have much IDE support. I really miss goto-definition etc. when I'm writing Jinja templates.
That being said, I've personally found Rust/HTMX to be a magnificent combo. I personally find writing backend endpoints in Rust to be no more cumbersome than any other language (after becoming comfortable with Rust)... and there's massive gains from the incredible tooling and type system.
I wonder if you've considered using Askama for your templates? It has a Axum integration that cleans up some of the boilerplate around template rendering. There's also an open PR for block fragments [1], which will make componentization of HTML fragments much easier, as discussed in this essay on the HTMX site [2].
We need more projects like this to demonstrate how useful, highly-interactive apps are made with HTMX. I'd encourage skeptics to try the same before writing it off.
[1] https://github.com/djc/askama/pull/824
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Announcing Stilts v0.1 A new template engine like Askama
This templating languge / engine is heavily inspired by Askama, but brings more rust into your template code. The project is still in early stages and is likely filled with bugs but I wanted to get something out there to get some feedback on.
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Full-Stack-Rust: Which approach in Frontend?
Askama
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Becoming Rustacean:Awesome Free Online Resources to Learn Rust Programming
Rust allows me to mainly only run the application to confirm things work from a business perspective.
For people starting out building stuff in rust - understand that there is a distinction of async code and libraries and can lead to confusing compiler errors if you don't realize there is a distinction. It's simple in hindsight but did cause me to waste hours barking up the wrong trees at first. Other wise just learn about `match` and Result/Option types asap, they're fundamental.
https://github.com/http-rs/tide tide is great to create an http server / routes
https://github.com/djc/askama I use this to template out HTML and it checks all my boxes, dynamic data, passing in functions, control flow.
https://github.com/launchbadge/sqlx sql interface for a variety of backend, async safe.
https://github.com/seanmonstar/reqwest http client to make requests
Rust is amazing, don't let the initial few speed bumps discourage you - building real things with rust is no more challenging today than any other modern language stack.
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Axum Railway Template, looking for peer review
I also Suggest using https://crates.io/crates/askama for Templates. even though it can be hard to get use to and they are compile time only It allows you to use Rust functions directly within the Template code. Which can make your life easier.
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Askama's markdown feature won't let me enable it
It was a bug in askama that was fixed. The solution is to use a newer version that contains the fix, but they have not released a new version of askama since fixing the bug, so 0.11.1 still contains the bug. It seems like 0.12 has been a long time coming but should finally be coming soon: https://github.com/djc/askama/issues/722
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Rust for Web Development | An Honest Evaluation
A good example is Askama, which should look good to folk from the python / django / jinja world: https://github.com/djc/askama
What are some alternatives?
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
tera - A template engine for Rust based on Jinja2/Django
fontdue - The fastest font renderer in the world, written in pure rust.
maud - :pencil: Compile-time HTML templates for Rust
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
minijinja - MiniJinja is a powerful but minimal dependency template engine for Rust compatible with Jinja/Jinja2
canvas - Cairo in Go: vector to raster, SVG, PDF, EPS, WASM, OpenGL, Gio, etc.
handlebars-rust - Rust templating with Handlebars
pixie - Full-featured 2d graphics library for Nim.
sailfish - Simple, small, and extremely fast template engine for Rust
vouch-proxy - an SSO and OAuth / OIDC login solution for Nginx using the auth_request module
markup.rs - A blazing fast, type-safe template engine for Rust.