Announcing lyon 1.0.0

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  • docs.rs

    crates.io documentation generator

  • As I write this, docs.rs hasn't had time to refresh yet, so a lot of the doc links in the post that are not working yet should show up eventually, I hope I got them right.

  • crates.io

    The Rust package registry

  • It has been a very long time coming, lyon 1.0 is up on crates.io.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • tiny-skia

    A tiny Skia subset ported to Rust

  • Now I would love to see a universal Bezier path crate, storage + common utilities like length, point at offset, some low-level stuff, etc. So it could be used as a foundation for other crates. Currently, there is a lot of friction because each crate has its own implementation.

  • Thesis

    Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital Painting (by Keavon)

  • Do you have any more details about what you're doing with that example? It looks potentially very similar to my recent thesis work for generating procedural brush strokes styles. We plan to implement this concept into Graphite. My hacky last-minute solution for path self-intersection was setting gl.blendEquation(gl.MIN);, although probably an actual blend mode like multiply would be more appropriate (but slightly harder to implement).

  • Brush-Nodes

    WebGL node-driven procedural material generator prototype

  • Do you have any more details about what you're doing with that example? It looks potentially very similar to my recent thesis work for generating procedural brush strokes styles. We plan to implement this concept into Graphite. My hacky last-minute solution for path self-intersection was setting gl.blendEquation(gl.MIN);, although probably an actual blend mode like multiply would be more appropriate (but slightly harder to implement).

  • Graphite

    2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.

  • Do you have any more details about what you're doing with that example? It looks potentially very similar to my recent thesis work for generating procedural brush strokes styles. We plan to implement this concept into Graphite. My hacky last-minute solution for path self-intersection was setting gl.blendEquation(gl.MIN);, although probably an actual blend mode like multiply would be more appropriate (but slightly harder to implement).

  • lyon

    2D graphics rendering on the GPU in rust using path tessellation.

  • Where is the changelog? https://github.com/nical/lyon/blob/master/CHANGELOG.md is not up to date.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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