tiny-differentiable-simul
tracy
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tiny-differentiable-simul | tracy | |
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2 | 57 | |
- | 7,814 | |
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- | 9.6 | |
- | 11 days ago | |
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- | GNU General Public License v3.0 or later |
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tiny-differentiable-simul
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GitHub Actions by Example
https://github.com/google-research/tiny-differentiable-simul...
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Optick: C++ Profiler for Games
Yes, Chrome about://tracing is great to visualize your custom timing data. Happy used for the last 5 years in Bullet and recent physics engines, including events across tracing multiple threads:
https://github.com/google-research/tiny-differentiable-simul...
tracy
- Tracy: Real-time nanosecond resolution frame profiler
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Google/orbit – C/C++ Performance Profiler
i don't really think there is _anything_ that comes even close to tracy https://github.com/wolfpld/tracy.
on top of this, given google's penchant for dumping projects aka abandonware, this would be an easy pass.
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Immediate Mode GUI Programming
The RemedyBG debugger (https://remedybg.handmade.network/) and the Tracy profiler (https://github.com/wolfpld/tracy) both use Dear ImGui and so far I've only read high praise from people who used those tools compared to the 'established' alternatives.
For tools like this, programmers are also just "normal users", and from the developer side, I'm sure they evaluated various alternatives with all their pros and cons before settling for Dear ImGui.
- Tracy Profiler
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Tuning Linux for Performance
Not the person you asked, but generally you might want to look at "frame-based" profilers. These are typically used in video games, but the concept is general, and can apply to other applications. The "frame" could also be something like a request or transaction being processed. I like Tracy[1], myself.
Another latency metric that you'll see, often w/respect to web apps and microservices is "P99" and similar. This is the amount of time in which 99% of requests get their response. For a higher percentile, you get a better idea of worst-case performance.
[1] https://github.com/wolfpld/tracy
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What is your favourite profiling tool for C++?
I've not actually used Superluminal, but I use Tracy for similar reasons. It's free though (and, importantly, open source).
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My first game engine
For profiling, you can check tracy.
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I got my procedural city engine / game (built from scratch in c++) running on the steam deck - does it look too garish?
You could try Tracy
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Sharing Saturday #462
There is no such thing as overengineering in fun projects, so I've also adopted Tracy as profiling solution. Works quite nice and gonna save me plenty of times in the future debugging performance spikes on badly optimized math heavy operations.
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Debugging and profiling embedded applications.
I know about tools such as tracing, jaeger or tracy. While having a complete tracing could be a potential solution, these tools don't work with no_std.
What are some alternatives?
tiny-differentiable-simulator - Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
optick - C++ Profiler For Games
orbit - C/C++ Performance Profiler
setup-msys2 - GitHub Action to setup MSYS2
palanteer - Visual Python and C++ nanosecond profiler, logger, tests enabler
github-script - Write workflows scripting the GitHub API in JavaScript
pprof - pprof is a tool for visualization and analysis of profiling data
roadmap - GitHub public roadmap
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
STL - MSVC's implementation of the C++ Standard Library.
gperftools - Main gperftools repository