tracy
STL
Our great sponsors
tracy | STL | |
---|---|---|
57 | 152 | |
7,642 | 9,610 | |
- | 1.2% | |
9.6 | 9.6 | |
about 16 hours ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tracy
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Google/orbit – C/C++ Performance Profiler
i don't really think there is _anything_ that comes even close to tracy https://github.com/wolfpld/tracy.
on top of this, given google's penchant for dumping projects aka abandonware, this would be an easy pass.
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Immediate Mode GUI Programming
The RemedyBG debugger (https://remedybg.handmade.network/) and the Tracy profiler (https://github.com/wolfpld/tracy) both use Dear ImGui and so far I've only read high praise from people who used those tools compared to the 'established' alternatives.
For tools like this, programmers are also just "normal users", and from the developer side, I'm sure they evaluated various alternatives with all their pros and cons before settling for Dear ImGui.
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What is your favourite profiling tool for C++?
I've not actually used Superluminal, but I use Tracy for similar reasons. It's free though (and, importantly, open source).
Tracy and integrated VS profiler.
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My first game engine
For profiling, you can check tracy.
You might also consider building some support for tracing and profiling directly into your engine using Tracy or easy_profiler.
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Sharing Saturday #462
There is no such thing as overengineering in fun projects, so I've also adopted Tracy as profiling solution. Works quite nice and gonna save me plenty of times in the future debugging performance spikes on badly optimized math heavy operations.
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Debugging and profiling embedded applications.
I know about tools such as tracing, jaeger or tracy. While having a complete tracing could be a potential solution, these tools don't work with no_std.
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We're still not game, but there has been progress. A progress report.
Profiling on the CPU side is well handled by tracy, which is a game-oriented profiler. My programs render-bench and ui-mock are prepped for Tracy, as is Rend3, so you can try it out on them.
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Will Treesitter ever be stable on big files?
I also found that using https://github.com/wolfpld/tracy with tree-sitter functions marked in Neovim that some individual queries and parse operation would have significant perf impact while other do not and that there are some parsers who tend to not really support incremental parsing but often need to throw away from cursor position until file end on certain character. We would need more infrastructure and built-in profiling to detect problems in certain languages earlier.
STL
- C++ Specification vs Implementation
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C++23: Removing garbage collection support
Here is Microsoft's implementation of map in the standard library. I think of myself as a competent programmer / computer scientist. I couldn't write this: https://github.com/microsoft/STL/blob/f392449fb72d1a387ac502...
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Learn to write production quality STL like classes
All standard libraries of major compilers are now open. For example, you can find header files from STL for MSVC here: https://github.com/microsoft/STL/tree/main/stl/inc.
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MSVC C++23 Update
Do you have a list of the bugs you've filed and their current status, like the one I have for the STL? I saw you mentioned 3 bugs 7 months ago, 2 of which were fixed in 17.6 and the third of which was a duplicate of an active bug ("deducing this" is known to not yet work with modules, which is why we don't define the feature-test macro to claim full support).
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Has Boost lost its charm?
Yep. And look at our implementation's name: https://github.com/microsoft/STL
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Please can someone tell me where I can find the content of the STL
Microsofts STL: https://github.com/microsoft/STL
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What exactly are std::visit and std::variant
MS STL
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Why is stl unreadable?
A quick reference for std::vector: - MSVC: https://github.com/microsoft/STL/blob/main/stl/inc/vector - LLVM/libc++: https://github.com/llvm/llvm-project/blob/main/libcxx/include/vector - GCC/libstdc++: https://gcc.gnu.org/git/?p=gcc.git;a=blob_plain;f=libstdc%2B%2B-v3/include/bits/stl_vector.h;hb=refs/heads/master (actual impl, vector header is nearly empty)
MSVC
What are some alternatives?
optick - C++ Profiler For Games
orbit - C/C++ Performance Profiler
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
palanteer - Visual Python and C++ nanosecond profiler, logger, tests enabler
asio - Boost.org asio module
pprof - pprof is a tool for visualization and analysis of profiling data
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
robin-hood-hashing - Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20
gperftools - Main gperftools repository
gcc
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
massif-visualizer - Visualizer for Valgrind Massif data files