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tracy | optick | |
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57 | 7 | |
7,642 | 2,850 | |
- | - | |
9.6 | 0.0 | |
about 13 hours ago | 7 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tracy
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Google/orbit – C/C++ Performance Profiler
i don't really think there is _anything_ that comes even close to tracy https://github.com/wolfpld/tracy.
on top of this, given google's penchant for dumping projects aka abandonware, this would be an easy pass.
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Immediate Mode GUI Programming
The RemedyBG debugger (https://remedybg.handmade.network/) and the Tracy profiler (https://github.com/wolfpld/tracy) both use Dear ImGui and so far I've only read high praise from people who used those tools compared to the 'established' alternatives.
For tools like this, programmers are also just "normal users", and from the developer side, I'm sure they evaluated various alternatives with all their pros and cons before settling for Dear ImGui.
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What is your favourite profiling tool for C++?
I've not actually used Superluminal, but I use Tracy for similar reasons. It's free though (and, importantly, open source).
Tracy and integrated VS profiler.
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My first game engine
For profiling, you can check tracy.
You might also consider building some support for tracing and profiling directly into your engine using Tracy or easy_profiler.
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Sharing Saturday #462
There is no such thing as overengineering in fun projects, so I've also adopted Tracy as profiling solution. Works quite nice and gonna save me plenty of times in the future debugging performance spikes on badly optimized math heavy operations.
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Debugging and profiling embedded applications.
I know about tools such as tracing, jaeger or tracy. While having a complete tracing could be a potential solution, these tools don't work with no_std.
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We're still not game, but there has been progress. A progress report.
Profiling on the CPU side is well handled by tracy, which is a game-oriented profiler. My programs render-bench and ui-mock are prepped for Tracy, as is Rend3, so you can try it out on them.
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Will Treesitter ever be stable on big files?
I also found that using https://github.com/wolfpld/tracy with tree-sitter functions marked in Neovim that some individual queries and parse operation would have significant perf impact while other do not and that there are some parsers who tend to not really support incremental parsing but often need to throw away from cursor position until file end on certain character. We would need more infrastructure and built-in profiling to detect problems in certain languages earlier.
optick
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What is your favourite profiling tool for C++?
Does anyone here have experience with Optick: https://github.com/bombomby/optick ? It looks great but I haven't got the chance to try it. Was wondering how it compares to the other tools listed here.
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What profiling tools you really want to recommend to others?
As a free alternative, I've had multiple people recommend Optick, but I haven't had the chance to play around with it yet, so I can't vouch for it myself.
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Tracy: A hybrid frame and sampling profiler for games and other applications
I have used Tracy to improve the performance of a latency sensitive application. The main advantage of this tool, in comparison to something like the Visual Studio profiler, is the fact that it can highlight the inter thread dependencies and synchronization between the threads. The other main feature, in my opinion, is the statistical tab that is associated to the recorded events: it can show the statistical distribution of the duration of all the invocations of functions and it allows to identify patterns in the performance of the application. Furthermore, a table can be used to sort the invocations of the functions and quickly jump to the point in time when the sample was recorded.
Other notable tools that implement a functionality similar to what is provided by Tracy are Optick https://github.com/bombomby/optick and Intel VTune (sadly specific to only Intel processors) in the Threading analysis.
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What are the best resources to learn networking for low latency C++ engineers?
we don't do systematic perf measurements beyond prod metrics but if we did the good tools are uiCA/IACA/etc, tracy/brofiler, perf/vtune
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Should I make my own game engine?
I highly recommend checking out Optick. I use it almost daily at work :)
- Optick: C++ Profiler for Games
What are some alternatives?
orbit - C/C++ Performance Profiler
palanteer - Visual Python and C++ nanosecond profiler, logger, tests enabler
pprof - pprof is a tool for visualization and analysis of profiling data
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
MiniProfiler - A simple but effective mini-profiler for ASP.NET (and Core) websites
STL - MSVC's implementation of the C++ Standard Library.
gperftools - Main gperftools repository
massif-visualizer - Visualizer for Valgrind Massif data files
ImFrame - dear imgui + glfw framework
gprof2dot - Converts profiling output to a dot graph.
robin-hood-hashing - Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20
UniExtract2 - Universal Extractor 2 is a tool to extract files from any type of archive or installer.