threeify VS BezierCurveDemo1997

Compare threeify vs BezierCurveDemo1997 and see what are their differences.

threeify

A Typescript 3D library loosely based on three.js (by bhouston)

BezierCurveDemo1997

Utah Teapot and Mystify Screensaver, 16-Bit DOS, Personal Project 1997 https://files.scene.org/view/mirrors/hornet/code/tutors/math/azr_bcrv.zip (by bhouston)
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threeify BezierCurveDemo1997
2 1
195 4
-0.5% -
7.9 10.0
5 months ago almost 2 years ago
TypeScript C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

threeify

Posts with mentions or reviews of threeify. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-11.
  • C++23: The Next C++ Standard
    8 projects | news.ycombinator.com | 11 Jul 2023
    As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.

    Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.

    I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.

  • Clara.io Shutting Down
    4 projects | news.ycombinator.com | 2 Dec 2022
    Fun fact, a lot of it is open source, just not where you would expect it. During the creation of Clara.io I created over 200 PRs to Three.js:

    https://github.com/mrdoob/three.js/pulls?q=is%3Apr+author%3A...

    The problem with open sourcing it wholesale at this point is a challenge because parts of the tech stack became parts of Threekit.com. Threekit.com is VC funded and an ongoing business operation.

    I do what I can with open source still, see:

    https://github.com/bhouston/behave-graph

    https://github.com/threeify/threeify

BezierCurveDemo1997

Posts with mentions or reviews of BezierCurveDemo1997. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-11.
  • C++23: The Next C++ Standard
    8 projects | news.ycombinator.com | 11 Jul 2023
    As someone who has written math libraries over and over again for the last 25 years (no joke - wrote this in 1997: https://github.com/bhouston/BezierCurveDemo1997/blob/master/... and just recently wrote the Threeify math library: https://github.com/bhouston/threeify/tree/master/packages/ma...), I find that operator overloading works only for the simple cases but that for performance and clarify, function names work best.

    Function names let you clarify that it is an outside product or inside product (e.g. there are often different types of adds, multiplies, divides), and I can not stand when someone maps cross product onto ^ or dot product onto something else. Also operator overloading often doesn't make clear memory management, rather it replies on making new objects constantly, where as with function names, you can pass in a parameter that will take the result. Lastly, function names allow you to pass in how to handle various conditions, like non-invertible, NANs, etc.

    I find word based function more verbose but significant less error prone and also they are more performant. Operator overloading is only good for very simple code and even then people always push it too far so that I can not understand it.

What are some alternatives?

When comparing threeify and BezierCurveDemo1997 you can also consider the following projects:

typesl - Typescript to GLSL transpiler

64klang - Official 64klang repository

cadenza - A WebXR rhythm game

Bonzomatic - Live shader coding tool and Shader Showdown workhorse

yg-vishva - yg-vishva is a web component for 3D world/universe. [Note: As this project was outcome of extraction of my portfolio code and still THINKING what all things to ADD, so focused on things than the code...post that code will get refactor!]

rocket - Rocket

streets-gl - 🗺 OpenStreetMap 3D renderer powered by WebGL2

C++ Format - A modern formatting library

draft - C++ standards drafts

GLM - OpenGL Mathematics (GLM)

awesome-webxr - All things WebXR.