three-elements
element-behaviors
three-elements | element-behaviors | |
---|---|---|
2 | 2 | |
382 | 97 | |
- | - | |
3.4 | 6.8 | |
about 2 years ago | 8 days ago | |
TypeScript | TypeScript | |
MIT License | GNU Lesser General Public License v3.0 only |
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three-elements
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Would an open-source lightweight object/scene framework on top of ThreeJS be useful?
There's also three-elements, which is basically just a-frame without the VR,
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Building a Distributed Turn-Based Game System in Elixir
If you're within ~50ms of the liveview server you can get really close to client side interaction reaponsiveness.
Animations are still better off handled client side, though you can get really far with web components and liveview updated HTML: https://github.com/hmans/three-elements
element-behaviors
- Show HN: Element behaviors as an alternative to custom elements
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Show HN: Imperative Reactive Programming in JavaScript
FWIW, Solid has been for some time under consideration for gradually untangling state in this project. Another library I’ve explored is element-behaviors[1], a Solid/custom element-based Entity Component System, which I think could be a good model for the project.
Regardless of what tech I pull in, I’m sure I’ll be sharing insights eventually!
1: https://github.com/lume/element-behaviors
What are some alternatives?
message-db - Microservice native message and event store for Postgres
THREE-CustomShaderMaterial - Extend Three.js standard materials with your own shaders!
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
zen_core
lume - Create 3D web applications with HTML. Bring a new depth to your DOM!
react-postprocessing - 📬 postprocessing for react-three-fiber
vue-custom-element-example - An example on how to define custom elements using Vue 3
quel - Reactive Expressions for JavaScript
harp.gl - 3D web map rendering engine written in TypeScript using three.js