three-elements
lume
three-elements | lume | |
---|---|---|
2 | 8 | |
382 | 1,244 | |
- | 2.3% | |
3.4 | 9.2 | |
about 2 years ago | 8 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
three-elements
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Would an open-source lightweight object/scene framework on top of ThreeJS be useful?
There's also three-elements, which is basically just a-frame without the VR,
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Building a Distributed Turn-Based Game System in Elixir
If you're within ~50ms of the liveview server you can get really close to client side interaction reaponsiveness.
Animations are still better off handled client side, though you can get really far with web components and liveview updated HTML: https://github.com/hmans/three-elements
lume
- Lume: Create 3D web applications with HTML
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HTML's Graphical 3D Future
The project is Lume, working towards a 1.0 release. Lume provides a set of HTML elements for 3D rendering, built on three.js for rendering, with a system for defining new custom HTML elements with reactivity and templating powered by Solid.js.
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A couple of cards that I made with HTML/CSS
This is awesome. We could totally turn this into a playable untap.in competitor using websockets and a framework like React/Solid or LUME
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Solid vs React - the Fastest VS the Most Popular UI Library
With that said, the situation looks different when looking at third-party tools. There are still some interesting libraries like Solid wrapper around Heroicons or Lume - a toolkit for interactive 2D and 3D experiences, but that’s about it. Still, with an already good first-party collection and numerous framework-independent tools, developing production-ready apps with Solid shouldn’t be a problem.
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SolidJS Official Release: The long road to 1.0
I'm actually working on a rather large Solid project right now and will post it in our community when it's live. There are a lot of really neat things built on Solid, checkout Lume (https://github.com/lume/lume) which uses Solid for it's elements and even an IDE https://www.glue.codes/.
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Beautiful rotatable cube (live demo)
lume / lume
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Tiny mini galaxy (live demo)
While I write documentation for LUME, a 3D HTML toolkit, I will be posting demos that I create for the docs. I am posting one demo per day all 2021.
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Shiny Shelby GT350 Photo (live demo)
lume / lume
What are some alternatives?
message-db - Microservice native message and event store for Postgres
harp.gl - 3D web map rendering engine written in TypeScript using three.js
element-behaviors - An entity-component system for HTML elements.
polygonjs - node-based WebGL design tool
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
file-attachment-element - Attach files via drag and drop or file input.
zen_core
js-framework-benchmark - A comparison of the performance of a few popular javascript frameworks
vue-custom-element-example - An example on how to define custom elements using Vue 3
Svelte - Cybernetically enhanced web apps
fSpy - A cross platform app for quick and easy still image camera matching
solid-router - A universal router for Solid inspired by Ember and React Router