element-behaviors
An entity-component system for HTML elements. (by lume)
react-postprocessing
📬 postprocessing for react-three-fiber (by pmndrs)
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element-behaviors | react-postprocessing | |
---|---|---|
2 | 5 | |
97 | 1,030 | |
- | 1.7% | |
6.8 | 7.1 | |
7 days ago | 25 days ago | |
TypeScript | JavaScript | |
GNU Lesser General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
element-behaviors
Posts with mentions or reviews of element-behaviors.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-11.
- Show HN: Element behaviors as an alternative to custom elements
-
Show HN: Imperative Reactive Programming in JavaScript
FWIW, Solid has been for some time under consideration for gradually untangling state in this project. Another library I’ve explored is element-behaviors[1], a Solid/custom element-based Entity Component System, which I think could be a good model for the project.
Regardless of what tech I pull in, I’m sure I’ll be sharing insights eventually!
1: https://github.com/lume/element-behaviors
react-postprocessing
Posts with mentions or reviews of react-postprocessing.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-06.
-
Migrating my Gatsby MDX blog to AstroJS (and why you shouldn't)
For the post processing I used @react-three/post-processing components, and to get the look just right I created a debug panel using Leva to adjust some values (like bokeh blur).
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Lost on How To Implement Custom Post Processing, React
I'm attempting to implement custom post processing in react three fiber but I do not know how to go about it. I've tried to use these links as reference:https://github.com/pmndrs/react-postprocessing/blob/master/api.mdhttps://github.com/pmndrs/postprocessing/wiki/Custom-Passeshttps://github.com/pmndrs/postprocessing/wiki/Custom-Effects
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HELP! how to create a custom postprocessing effect for react-three-fiber.
Hi all I've been fiddling with three.js for some time now! and recently started using react-three-fiber just because it's easy to use and declarative. I was wondering if someone here could help me out creating a custom postprocessing effect for my r3f project. I have the shader code already and I have seen pmndrs' code to extend three.js effect class but I'm unable to implement it with the shader code I have. the link to pmndr's / paul Hanchel's code Here and shader code for lens distortion effect Here or on stack overflow here. please assume I know nothing! thanks in advance!
-
issues using react-postprocessing selective bloom
looks like an active bug when using three r135 and above https://github.com/pmndrs/react-postprocessing/issues/111
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I have started an everyday generative art project using React (and Three.js)
React Three Fiber with Drei and Postprocessing
What are some alternatives?
When comparing element-behaviors and react-postprocessing you can also consider the following projects:
three-elements - Web Components-powered custom HTML elements for building Three.js-powered games and interactive experiences. 🎉
drei - 🥉 useful helpers for react-three-fiber