threadx
Azure RTOS ThreadX is an advanced real-time operating system (RTOS) designed specifically for deeply embedded applications. (by azure-rtos)
GLM
OpenGL Mathematics (GLM) (by g-truc)
threadx | GLM | |
---|---|---|
13 | 36 | |
2,431 | 8,689 | |
- | 1.3% | |
0.0 | 8.9 | |
4 months ago | 14 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
threadx
Posts with mentions or reviews of threadx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-28.
- Bill Lamie: Story of a man and his real-time operating systems
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Microsoft opens sources ThreadX RTOS used in Raspberry Pis
It is not open source. The source code is open but with an evaluation, i.e. proprietary license:
https://github.com/azure-rtos/threadx/blob/master/LICENSE.tx...
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Eclipse ThreadX
License looked alright, until I came across this: https://github.com/azure-rtos/threadx/blob/a8e5d0946c31385ff...
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PlatformIO and Zephyr is a bad idea
Portability, mainly. Zephyr runs on a wide variety of architectures and 450+ variations of popular boards are already supported upstream (adding more often being pretty easy). In your particular example, your own preferences with regards to building on top of open-source software may play a role too. For example, Azure RTOS is not open source, and its license will, among other things, prevent you to use it in production on other hardware than what's listed herehere. So easily moving from one hardware vendor / SoC to the other might be a problem, should this be a requirement (and it kind of becomes one for a lot of people in these times if silicon shortage)
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Linux vs. QNX/VxWorks for a climate control system - Education
Honestly as long as you use one of the supported MCU families ThreadX is probably a better choice these days given how much better NetX is over FreeRTOS’ TCP implementation.
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As a guess, what percentage of embedded projects actually need the R in RTOS?
Azure RTOS/ThreadX is only free on approved pre-licensed uCs, but with that said, there's a ton of devices covered by it so it's an option for a lot of projects.
- Using FreeRTOS Compatibility Kit with AZURE RTOS on STM32F7
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What are some cool modern libraries you enjoy using?
I'm interested in something equivalent to tx_byte_pool but for non-embedded usage where I want a custom allocator for defined pools. Do you know if mimalloc can do this? I see it has custom heaps, but I didn't see any functions to create one from raw memory.
- FreeRTos with SMP and the Zynq processor
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Thoughts? They look great though!
source is apparently available but no idea what licensing it uses
GLM
Posts with mentions or reviews of GLM.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-11.
- Release of GLM 1.0.0
- C++23: The Next C++ Standard
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What files from glm's github do I need to add to my emscripten project?
I am a greenhorn at graphics programming. I just made an app in OpenGL with C++ that I now need to change over to a browser app with WebGL. WebGL looks pretty cool but since my app does a lot of calculations I assumed I should keep the heavier calculating parts in C++ with emscripten ( which I am also just learning ). So looking at it, it just looks like glm is the only library I seriously need for my c++ code and that seems pretty cool because it is a header only app it says. But in the github there are a lot of folders and files so I am not sure which are indispensable or not. Any advice?
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What is a file with the .i.hh extension such as myfile.i.hh used for in a C++ project?
GLM does it quite well, it has core includes then a detail folder with all the inl files that get added. https://github.com/g-truc/glm
- [Opengl] Aide: compilation et installation de GLFW
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Porting to metal?
I once ported an OpenGL code base over to Metal. For me, it was essential to do as much code sharing as possible. Because I was using the GLM library in that code base and generally found that library very useful I wanted to know whether I can use GLM with Metal. I had to do some research but it turned out it works really well, see here
- Which is the best way to work with matrices and linear algebra using c++?
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Best C++ Game Framework
I would also recommend GLM
- PocketPy: A Lightweight(~5000 LOC) Python Implementation in C++17
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).