thetawave-legacy
A space shooter game made with Amethyst and Rust. (by thetawavegame)
good-web-game
An alternative ggez implementation on top of miniquad. (by ggez)
thetawave-legacy | good-web-game | |
---|---|---|
5 | 8 | |
193 | 326 | |
1.0% | 3.1% | |
0.0 | 0.0 | |
almost 3 years ago | about 2 months ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thetawave-legacy
Posts with mentions or reviews of thetawave-legacy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-21.
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My game, Thetawave, made with Rust, is now playable in the browser on itch.io!
That's in the pipeline. Check out https://github.com/thetawavegame/thetawave-legacy for a preview of some of the things that are coming.
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Theta Wave v0.1.5 "Formations" Update
Similarly, the InvasionFormation phase takes in an InvasionFormationPool parameter and spawns a vector of Spawnables with positions from that pool at random. Below is an example of an InvasionFormationPool called Level1Easy defined in spawner.ron.
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Theta Wave v0.1.4 "Foundations" Update
I tried installing via cargo install --git https://github.com/amethyst/theta-wave which panics at runtime due to missing configuration files. Is there any reason why you don't bake the .ron files into the binary using the include_bytes! macro and replace Config::load with Config::load_bytes? Is it so the end-user can change the configuration without having to recompile?
good-web-game
Posts with mentions or reviews of good-web-game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-03.
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New to Game Dev
Another great option is ggez or, better yet, https://github.com/ggez/good-web-game which is a reimplementation of ggez on more extensible tech (and it runs on web and mobile too)
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Bevy as ggez replacement for text adventure?
You can target web using ggez via good-web-game https://github.com/ggez/good-web-game
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Is there a way to use piston with wasm?
Good Web Game engine that is an implementation of a web compatible subset of the ggez game engine constructed on top of miniquad.
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Rust alternative for PyGame ?
And, there's a WIP ggez fork built on top of miniquad that targets wasm, android and iOS (but iOS is untested), https://github.com/ggez/good-web-game
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status of wasm32 support in existing game frameworks/engines
Good Web Game: This is a subset of the ggez game engine in browsers. For example, the game 'Dig Escape' was made in ggez at the start and was then ported to work on the browser using this engine.
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ggez 0.7.0 released!
the ggez api takes a lot of inspiration from love2d but it doesn't support mobile yet. there's a mobile compatible implementation called good-web-game though
- good-web-game (ggez in browsers) v0.6
- Minimal graphics crate for Rust