the-mirror VS godot_open_star_fighter

Compare the-mirror vs godot_open_star_fighter and see what are their differences.

the-mirror

The open-source Roblox & UEFN alternative giving you freedom to own what you create. An all-in-one, real-time, collaborative game development platform built on Godot. (by the-mirror-gdp)
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the-mirror godot_open_star_fighter
2 1
997 25
11.0% -
9.1 4.8
5 days ago 12 months ago
GDScript GDScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

the-mirror

Posts with mentions or reviews of the-mirror. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-24.
  • The Mirror (Godot bashed game engine)
    2 projects | news.ycombinator.com | 24 Mar 2024
    I checked LICENSE.txt [1]. The code is under the MIT license. The assets are under CC BY 4.0. Then there's this:

    > All other assets of The Mirror, including but not limited to names, logos, trademarks, intellectual property, and branding, are property of The Mirror Megaverse Inc. (c) 2022-present.

    What does "intellectual property" mean here? There is copyright on the software, the images, the audio files, the repo as a whole, etc. The logos, names, and other "branding" are trademarked.

    [1] https://github.com/the-mirror-gdp/the-mirror/blob/dev/LICENS...

godot_open_star_fighter

Posts with mentions or reviews of godot_open_star_fighter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.
  • Help with scene transitions and best practices
    2 projects | /r/godot | 31 May 2023
    I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.

What are some alternatives?

When comparing the-mirror and godot_open_star_fighter you can also consider the following projects:

GodotVehicleExample - Simple Godot Vehicle Example

Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world

godot_project_starter - Godot Engine project that comes scenes every game needs, HUD with pause and input rebinding menus and more!

godot-open-rts - Open Source RTS game made in Godot 4

turbofat - Block-dropping puzzle game

sankari - A open source 2D platformer being made in Godot 4 beta C#

script-panel-plus - Script Panel Plus is a replacement for a built-in Godot's scripting panel. It has more features and is highly customizable.

pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.

CastleClimbersParts - Code for each section of the Castle Climber 2D Platformer series.

Godot_Public_Examples