the-mirror
godot_open_star_fighter
the-mirror | godot_open_star_fighter | |
---|---|---|
2 | 1 | |
997 | 25 | |
11.0% | - | |
9.1 | 4.8 | |
5 days ago | 12 months ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
the-mirror
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The Mirror (Godot bashed game engine)
I checked LICENSE.txt [1]. The code is under the MIT license. The assets are under CC BY 4.0. Then there's this:
> All other assets of The Mirror, including but not limited to names, logos, trademarks, intellectual property, and branding, are property of The Mirror Megaverse Inc. (c) 2022-present.
What does "intellectual property" mean here? There is copyright on the software, the images, the audio files, the repo as a whole, etc. The logos, names, and other "branding" are trademarked.
[1] https://github.com/the-mirror-gdp/the-mirror/blob/dev/LICENS...
godot_open_star_fighter
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Help with scene transitions and best practices
I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.
What are some alternatives?
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Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D
jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world
godot_project_starter - Godot Engine project that comes scenes every game needs, HUD with pause and input rebinding menus and more!
godot-open-rts - Open Source RTS game made in Godot 4
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sankari - A open source 2D platformer being made in Godot 4 beta C#
script-panel-plus - Script Panel Plus is a replacement for a built-in Godot's scripting panel. It has more features and is highly customizable.
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CastleClimbersParts - Code for each section of the Castle Climber 2D Platformer series.
Godot_Public_Examples