godot_open_star_fighter VS godot_project_starter

Compare godot_open_star_fighter vs godot_project_starter and see what are their differences.

godot_project_starter

Godot Engine project that comes scenes every game needs, HUD with pause and input rebinding menus and more! (by jhlothamer)
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godot_open_star_fighter godot_project_starter
1 1
25 50
- -
4.8 2.8
12 months ago about 1 month ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot_open_star_fighter

Posts with mentions or reviews of godot_open_star_fighter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.
  • Help with scene transitions and best practices
    2 projects | /r/godot | 31 May 2023
    I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.

godot_project_starter

Posts with mentions or reviews of godot_project_starter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-31.
  • Help with scene transitions and best practices
    2 projects | /r/godot | 31 May 2023
    There are many skeleton projects. You can check the asset library for project templates. There are probably more on github not listed there. I've created my own that is freely available at https://github.com/jhlothamer/godot_project_starter. The only thing it doesn't do is a splash screen. But that's easy to do. Switch out the splash image in the project settings, or make a scene for that.

What are some alternatives?

When comparing godot_open_star_fighter and godot_project_starter you can also consider the following projects:

GodotVehicleExample - Simple Godot Vehicle Example

Stamina-Game - Essai de jeux vidéos, à l'abandon car implémenter le systeme de multijoueur la dedans reviendrai à tout recréer...

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

jdungeon - An opensource 2d morpg game based on the Godot engine in a medieval inspired fantasy world

godot-open-rts - Open Source RTS game made in Godot 4

turbofat - Block-dropping puzzle game

sankari - A open source 2D platformer being made in Godot 4 beta C#

script-panel-plus - Script Panel Plus is a replacement for a built-in Godot's scripting panel. It has more features and is highly customizable.

pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.

CastleClimbersParts - Code for each section of the Castle Climber 2D Platformer series.

Godot_Public_Examples