Help with scene transitions and best practices

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  • godot_open_star_fighter

    A simple star fighter pilot game intended to be a starting point for the creation of other games.

  • I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.

  • godot_project_starter

    Godot Engine project that comes scenes every game needs, HUD with pause and input rebinding menus and more!

  • There are many skeleton projects. You can check the asset library for project templates. There are probably more on github not listed there. I've created my own that is freely available at https://github.com/jhlothamer/godot_project_starter. The only thing it doesn't do is a splash screen. But that's easy to do. Switch out the splash image in the project settings, or make a scene for that.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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