godot_open_star_fighter
sankari
godot_open_star_fighter | sankari | |
---|---|---|
1 | 6 | |
25 | 53 | |
- | - | |
4.8 | 5.7 | |
12 months ago | 12 months ago | |
GDScript | C# | |
MIT License | MIT License |
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godot_open_star_fighter
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Help with scene transitions and best practices
I have a scene switcher node which started out being based on a doc page about background loading which has since changed, but I use it as an autoload which I call functions from. I have specific functions for transitioning to a level and another for returning to the main menu. You can take a look at the code here. I have done something very similar to this in all of my projects so far but this is the most recent iteration. I used to use signals too at the start but then swapped to making it an autoload with direct funtion calls so I don't have to mess around with connecting those signals.
sankari
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Non-Profit Godot 4 Open Source 2D Platformer - Looking for C# Developers
Game Source: https://github.com/Valks-Games/sankari
- Non-Profit 2D Platformer - Looking for C# Devs
- Sankari - Open Source 2D Platformer being Developed in Godot
What are some alternatives?
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godot_project_starter - Godot Engine project that comes scenes every game needs, HUD with pause and input rebinding menus and more!
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godot-open-rts - Open Source RTS game made in Godot 4
godot-ink - Ink integration for Godot Engine.