re3
sm64
re3 | sm64 | |
---|---|---|
25 | 71 | |
700 | 7,324 | |
- | 0.8% | |
9.7 | 3.9 | |
over 2 years ago | 3 months ago | |
C++ | C | |
- | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
re3
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the true definitive editions
As someone who's only played the PC versions, don't the PS2 versions have effects none of the other versions have? (barring re3 for PC which adds both PS2 and Xbox effects)
- RE3 on deck and vita. I love being able transfer my saves between systems.
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Perfect Dark has been successfully decompiled, opening the door to PC ports and mods
GTA3 and Vice City
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Apparently the GTA 6 leaker sold the GTA V source code through a telegram group before getting arrested, according to the admin who verifies the buyer's claim, uploads a new screenshot of the source code
Mario 64 and Ocarina of Time were only just decompiled within the last couple of years. Jak and Daxter 1 was decompiled a few months ago. GTA 3 and Vice City have nearly finished decompilations, but TakeTwo took legal action against the developers before they put the finishing touches.
- If you wanted to make a GTA game solo how would you?
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The Legend Of Zelda: A Link to the Past Has Been Decompiled To Run On PC
The GTA decomps are still on Github. https://github.com/td512/re3
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GTA: Vice City black screen.
Play the linux version. https://web.archive.org/web/20210903154258if_/https://pipelines.actions.githubusercontent.com/RObV8RQ98Fqa8pTYlXzimln15Sr17Cd7PMD280avFvPw0rRe1Q/_apis/pipelines/1/runs/7485/signedartifactscontent?artifactName=ubuntu-18.04-gl3&urlExpires=2021-09-03T15%3A43%3A57.0104908Z&urlSigningMethod=HMACV1&urlSignature=r05gEo3YbPaSUVclHu%2BpR9RwmXJf1lFFuEg3QZrpn1k%3D here's a link to the latest release from github, archived thanks to archive.org. Instructions on how to use it are here https://github.com/td512/re3/tree/miami
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What happened to the GTA Vice City native linux port?
There's a mirror here https://github.com/td512/re3 and there's backups on archive.org. afaik development has ceased.
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GameCube games that should've existed
Here is link number 1 - Previous text "re3"
- Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ (VGC)
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
xash3d-fwgs - Xash3D FWGS engine.
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
ue4genny - An Unreal Engine 4 SDK generator using SdkGenny
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
oot - Decompilation of The Legend of Zelda: Ocarina of Time
UnrealEngineSDKGenerator - Generate SDKs from Unreal Engine games (UE1 - 4 supported).
libsm64 - Mario 64 as a library for use in external game engines
openrw - OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
sm64rt - Fork of https://github.com/sm64pc/sm64ex with raytracing support.
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/