tcod-rs
Rust bindings for libtcod 1.6.3 (the Doryen library/roguelike toolkit) (by tomassedovic)
gruid
Cross-platform grid-based UI and game framework. (by anaseto)
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tcod-rs | gruid | |
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2 | 13 | |
229 | 80 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | 8 months ago | |
C | Go | |
Do What The F*ck You Want To Public License | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tcod-rs
Posts with mentions or reviews of tcod-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-27.
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Sharing Saturday #416
tcod-rs
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[2021 in RoguelikeDev] libtcod / python-tcod
I might look into using Rust. Rust looks fast, has a package manager, and can compile to WebAssembly. There's an existing Rust port of libtcod without a maintainer. It might be able to do the things that I'm struggling to get working in C++.
gruid
Posts with mentions or reviews of gruid.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-04.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
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Sharing Saturday #346
Gruid Repository