tachyon-networking VS backroll-rs

Compare tachyon-networking vs backroll-rs and see what are their differences.

backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode. (by HouraiTeahouse)
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tachyon-networking backroll-rs
3 3
60 345
- 0.0%
4.3 0.0
over 2 years ago about 1 year ago
Rust Rust
MIT License ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tachyon-networking

Posts with mentions or reviews of tachyon-networking. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-15.
  • qft: A tool to quickly transfer files over a holepunched P2P connection
    5 projects | /r/rust | 15 Aug 2022
    https://github.com/gamemachine/tachyon-networking/blob/master/src/tachyon.rs (This is just one file, there are many more as well)
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
  • Tachyon - A high performance reliable udp library for games and IPC
    1 project | /r/rust | 20 Jan 2022

backroll-rs

Posts with mentions or reviews of backroll-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.

What are some alternatives?

When comparing tachyon-networking and backroll-rs you can also consider the following projects:

qft - Quick Peer-To-Peer UDP file transfer

ggpo - Good Game, Peace Out Rollback Network SDK

magic-wormhole.rs - Rust implementation of Magic Wormhole, with new features and enhancements

rapier - 2D and 3D physics engines focused on performance.

enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

laminar - A simple semi-reliable UDP protocol for multiplayer games

Backroll-rs-test - A macroquad sample project that has rollback

turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.

rfcs - Suggest changes to Bevy and view accepted designs

bevy_egui - This crate provides an Egui integration for the Bevy game engine. πŸ‡ΊπŸ‡¦ Please support the Ukrainian army: https://savelife.in.ua/en/