tachyon-networking
By gamemachine
enet-rs
High-level bindings for the ENet networking library (http://enet.bespin.org) (by futile)
tachyon-networking | enet-rs | |
---|---|---|
3 | 1 | |
60 | 37 | |
- | - | |
4.3 | 0.0 | |
over 2 years ago | almost 2 years ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tachyon-networking
Posts with mentions or reviews of tachyon-networking.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-15.
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qft: A tool to quickly transfer files over a holepunched P2P connection
https://github.com/gamemachine/tachyon-networking/blob/master/src/tachyon.rs (This is just one file, there are many more as well)
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Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
- Tachyon - A high performance reliable udp library for games and IPC
enet-rs
Posts with mentions or reviews of enet-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-06.
-
Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
What are some alternatives?
When comparing tachyon-networking and enet-rs you can also consider the following projects:
qft - Quick Peer-To-Peer UDP file transfer
laminar - A simple semi-reliable UDP protocol for multiplayer games
magic-wormhole.rs - Rust implementation of Magic Wormhole, with new features and enhancements
backroll-rs - A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
quinn - Async-friendly QUIC implementation in Rust
turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.
uflow - A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP