tabletop-club
diceRoller
tabletop-club | diceRoller | |
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8 | 3 | |
1,230 | 36 | |
- | - | |
6.3 | 0.0 | |
6 days ago | 8 months ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 only |
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tabletop-club
- tabletop-club: An open-source platform for playing tabletop games in a physics-based 3D environment for Windows, macOS, and Linux! Made with the Godot Engine.
- Tabletop Club - Free & open-source multiplayer game that allows you to play your favorite tabletop games in a physics-driven 3D environment with the use of easy-to-make asset packs
- Open-source tabletop board game simulator
- Tabletop Club: open-source multiplayer games with 3D physics
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My free and open source board game simulator, made with Godot, is now in beta!
Direct repo link: https://github.com/drwhut/tabletop-club
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My free and open source board game simulator is now in beta, and available on Linux!
Not right now, unfortunately - but the game is open to contributions if you want to help out :) Feel free to have a look at the game's GitHub!
diceRoller
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Need a lot of dice? Don't want to count? Hate random number generators? I've made just the thing for you - Hundred Dice. It's a free, open source dice roller you can use right in your browser. Linked below
If you have questions - ask away. If you have ideas - tell me. And if you want to help me out, you can support me by contributing to the code or buying me a coffee. All of the source code is available here: https://github.com/Qubus0/diceRoller - it's all made in the Godot game engine. If you want to leave your own mark in this project you can collaborate there.
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I have returned - with Hundred Dice. My dice roller project has evolved. It is still free and open source, right in your browser - just a lot prettier and easier to use. Linked below
Hello fellow dice enthusiasts, you can check the dice roller out right here: https://qubus0.github.io/diceRoller/ I had posted this little tool quite a while ago already - if you want to compare the looks, here is the post https://new.reddit.com/r/DnD/comments/pf5jra/oc_i_made_a_dice_roller_its_free_physics_based/ I have addressed a lot of the feedback I received on that post and made a lot of other improvements to make the whole experience more smooth and even more fun to use. I would really appreciate more feedback on all the new things. Apart from all of that, I also have quite a few plans for this project in the future. They are listed on the page as a little (approximate) timeline. My aim is to make this the most satisfying digital dice rolling experience available out there. If you have questions - ask away. If you have ideas - tell me. And if you want to help me out, you can support me by contributing to the code or buying me a coffee. All of the source code is available here: https://github.com/Qubus0/diceRoller - it's all made in the Godot game engine. If you want to leave your own mark in this project you can collaborate there. Have fun!
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I wanted to show shortcuts in text labels, so I made this little helper. It's a HBox with multiple Labels in it. The bbcode parts is split into Labels with a button style box or replaced by mouse icons. Can you guess what the controls are for? lol
i'm massively reworking the whole ui and interaction system currently, but here it is https://github.com/Qubus0/diceRoller
What are some alternatives?
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