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diceRoller
Just a physics based dice roller. Created because others were unsatisfying or hard to use.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
If you have questions - ask away. If you have ideas - tell me. And if you want to help me out, you can support me by contributing to the code or buying me a coffee. All of the source code is available here: https://github.com/Qubus0/diceRoller - it's all made in the Godot game engine. If you want to leave your own mark in this project you can collaborate there.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
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I have returned - with Hundred Dice. My dice roller project has evolved. It is still free and open source, right in your browser - just a lot prettier and easier to use. Linked below
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
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Marble It Up! Ultra - Announcement Teaser
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4 hours of my .obj parser so far ðŸ˜
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I made a video showing you how to use damped oscillators to create juicy and swingy movements (link in the comments)