diceRoller
Just a physics based dice roller. Created because others were unsatisfying or hard to use. (by Qubus0)
Voxel-Core
Voxel plugin for the Godot game engine! (by ClarkThyLord)
diceRoller | Voxel-Core | |
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3 | 7 | |
38 | 436 | |
- | - | |
0.0 | 0.0 | |
8 months ago | 8 months ago | |
GDScript | GDScript | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
diceRoller
Posts with mentions or reviews of diceRoller.
We have used some of these posts to build our list of alternatives
and similar projects.
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Need a lot of dice? Don't want to count? Hate random number generators? I've made just the thing for you - Hundred Dice. It's a free, open source dice roller you can use right in your browser. Linked below
If you have questions - ask away. If you have ideas - tell me. And if you want to help me out, you can support me by contributing to the code or buying me a coffee. All of the source code is available here: https://github.com/Qubus0/diceRoller - it's all made in the Godot game engine. If you want to leave your own mark in this project you can collaborate there.
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I have returned - with Hundred Dice. My dice roller project has evolved. It is still free and open source, right in your browser - just a lot prettier and easier to use. Linked below
Hello fellow dice enthusiasts, you can check the dice roller out right here: https://qubus0.github.io/diceRoller/ I had posted this little tool quite a while ago already - if you want to compare the looks, here is the post https://new.reddit.com/r/DnD/comments/pf5jra/oc_i_made_a_dice_roller_its_free_physics_based/ I have addressed a lot of the feedback I received on that post and made a lot of other improvements to make the whole experience more smooth and even more fun to use. I would really appreciate more feedback on all the new things. Apart from all of that, I also have quite a few plans for this project in the future. They are listed on the page as a little (approximate) timeline. My aim is to make this the most satisfying digital dice rolling experience available out there. If you have questions - ask away. If you have ideas - tell me. And if you want to help me out, you can support me by contributing to the code or buying me a coffee. All of the source code is available here: https://github.com/Qubus0/diceRoller - it's all made in the Godot game engine. If you want to leave your own mark in this project you can collaborate there. Have fun!
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I wanted to show shortcuts in text labels, so I made this little helper. It's a HBox with multiple Labels in it. The bbcode parts is split into Labels with a button style box or replaced by mouse icons. Can you guess what the controls are for? lol
i'm massively reworking the whole ui and interaction system currently, but here it is https://github.com/Qubus0/diceRoller
Voxel-Core
Posts with mentions or reviews of Voxel-Core.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-28.
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Voxel Animation in Godot
Totally, Godot can and has been used to create voxel content many times. A quick Google search for "Godot voxels" shows multiple resources on making voxels with Godot. There are even open source add-ons you can use to get started faster, the first two that popup on results are "Voxel-Core"(https://github.com/ClarkThyLord/Voxel-Core) and "godot_voxel"(https://github.com/Zylann/godot_voxel)
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How to make Minecraft-like voxel terrain?
Try this: https://godotengine.org/asset-library/asset/465
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Wanting to procedurally generate terrain that looks "Voxel-ey", but is not actually made up of individual voxels.
take a look at the Voxel-Core plugin here: https://github.com/ClarkThyLord/Voxel-Core From the looks of it it can load up or edit a voxel model, and render it as a mesh produced by greedy meshing (optimizing the outer bound of the voxels into a simplified singular mesh.)
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Made a tiny voxel castle builder prototype!
Still learning Godot and wanted to check out the voxel plug-in by ClarkThyLord. It's really cool! If you're interested in the source of my castle builder you can grab it here, feel free to ask anything about the development.
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Voxel-Core, some examples made with my voxel plugin for the Godot game engine!
Nice, feel free to use it: https://github.com/ClarkThyLord/Voxel-Core/tree/rework