swiftshader
relm
swiftshader | relm | |
---|---|---|
11 | 23 | |
2,024 | 2,407 | |
0.8% | - | |
0.0 | 3.1 | |
9 days ago | 13 days ago | |
C++ | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swiftshader
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WebGPU Technical Report
Is it really true that those bugs aren't getting fixed? There's a commit from July 18th to SwiftShader that seems to be addressing exactly the bug described in the blog post:
https://github.com/google/swiftshader/commit/4e401427f8dd799...
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Vulkan drivers for 7 year old PC?
If your GPU does not support Vulkan you can still do some experimenting with a CPU renderer. I've used swiftshader a lot, it's a bit of a pain to compile, but once you manage to do so you can compile and run Vulkan code almost the same as if you had a compatible GPU. The performance of course is not great, but it's better than nothing.
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Has anyone gotten Amnesia: Rebirth to work on their Apple Silicon Mac?
swiftshader by Google (link):
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is makeing Vulkan guis worth it?
You also don't get extensive support for various hardware for free – good luck running a Vulkan GUI on a pre-GCN AMD card or a sufficiently old NVIDIA one without a compatibility layer of sorts, which would require bothering with Vulkan Portability (i.e. missing certain Vulkan features due to it being implemented via an older API). The only alternative to that is SwiftShader (which would throw your extremely fast GUI aspirations right outta the window).
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With the induction of UE5’s integrated real-time lighting system (Lumen); if developers begin utilizing this technology, and Epic optimizes its CPU performance, do you think it will replace ray-tracing? Should AMD keep chasing this feature?
That's like saying no one needs a GPU anymore because Swiftshader exists.
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Swiftshader without watermark?
Btw, if anyone's interested, here's the link to that branch: https://github.com/google/swiftshader/tree/legacy-d3d9
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WebGL 2.0 is Now Supported in All Major Browsers
Yeah, there's still a fallback option through the use of Swiftshader if GPU accelerated vulkan isn't an option. If you use Vulkan for GUI, then it'll be fine to use Swiftshader, but if you're trying to play a game on Swiftshader, it'll likely struggle and probably fail.
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Direct3D on Flutter Desktop
The fix is https://github.com/flutter/engine/pull/25205 to use soft renderer SwiftShader instead of DXD9 on low-end PCs
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Forza Horizon 5 with no graphics card
Google’s version is SwiftShader
- Why isn’t Vulkan used as the backend for things like wayland, Firefox, et
relm
- [Rust] Pouvez-vous faire une bonne interface graphique dans Rust?
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Rust GUI framework
There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
- Relm – idiomatic, GTK-based GUI library for Rust
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What are the pros/cons of the best GUI options for a cross platform app in Rust?
Currently, I have narrowed potential libraries to: 1. Flutter 2. FLTK 3. Relm (GTK) 4. iced 5. Slint 6. Imgui, Imgui-rs 7. and gtk-rs
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Hey Rustaceans! Got a question? Ask here (4/2023)!
Relm (GTK)
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is makeing Vulkan guis worth it?
Relm, Slint (formerly SixtyFPS), Druid and Iced are all very promising idiomatic GUI toolkits with a great deal of community activity around them, and all of those perform substantially better in the accessibility department than ImGui and egui, to my knowledge. areweguiyet.com can give you some more pointers as well.
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The state of Rust GUI libraries
To use relm, you need to add the gtk and relm libraries to your project's dependencies in your Cargo.toml file. You’ll also need to have the gtk library installed.
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A declarative desktop UI framework for Rust built on GTK and GTK-rs
No , not really a lot of the time people are trying to tackle problems that have taken years to solve in other languages which isn’t easy and is why you see stuff abandoned. This project is also pretty similar to [relm](https://github.com/antoyo/relm) which is an active project.
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egui or iced or druid?
The [older gtk3 version of relm](https://github.com/antoyo/relm) has 2.1k stars. Relm4 is uses gtk4 which is newer.
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Any good resources for using Rust with GTK4 and Libadwaita?
Relm (supposedly more idiomatic)
What are some alternatives?
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!
wgpu-native - Native WebGPU implementation based on wgpu-core
Azul - Desktop GUI Framework
steam-audio - Steam Audio
iced - A cross-platform GUI library for Rust, inspired by Elm
swiftshader-dist-win - Google SwiftShader Windows builds focused on Vulkan driver with utilities to help usage
libui-rs - Rust bindings to the minimalist, native, cross-platform UI toolkit `libui`
vello - An experimental GPU compute-centric 2D renderer.
wxRust - A Rust binding of the wxWidgets cross platform toolkit.
Relm4 - An idiomatic GUI library inspired by Elm and based on gtk4-rs [Moved to: https://github.com/Relm4/Relm4]