swiftshader-dist-win
swiftshader
swiftshader-dist-win | swiftshader | |
---|---|---|
2 | 11 | |
27 | 2,024 | |
- | 0.8% | |
0.0 | 0.0 | |
over 1 year ago | 9 days ago | |
Batchfile | C++ | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swiftshader-dist-win
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Swiftshader without watermark?
Also looks like someone has done some builds here, but I haven’t checked if they support XP: https://github.com/pal1000/swiftshader-dist-win
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Need help with fps in unturned 2.5.5
There is a compiled newer version of SwiftShader on GitHub automatically compiled by Azure. https://github.com/pal1000/swiftshader-dist-win
swiftshader
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WebGPU Technical Report
Is it really true that those bugs aren't getting fixed? There's a commit from July 18th to SwiftShader that seems to be addressing exactly the bug described in the blog post:
https://github.com/google/swiftshader/commit/4e401427f8dd799...
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Vulkan drivers for 7 year old PC?
If your GPU does not support Vulkan you can still do some experimenting with a CPU renderer. I've used swiftshader a lot, it's a bit of a pain to compile, but once you manage to do so you can compile and run Vulkan code almost the same as if you had a compatible GPU. The performance of course is not great, but it's better than nothing.
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Has anyone gotten Amnesia: Rebirth to work on their Apple Silicon Mac?
swiftshader by Google (link):
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is makeing Vulkan guis worth it?
You also don't get extensive support for various hardware for free – good luck running a Vulkan GUI on a pre-GCN AMD card or a sufficiently old NVIDIA one without a compatibility layer of sorts, which would require bothering with Vulkan Portability (i.e. missing certain Vulkan features due to it being implemented via an older API). The only alternative to that is SwiftShader (which would throw your extremely fast GUI aspirations right outta the window).
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With the induction of UE5’s integrated real-time lighting system (Lumen); if developers begin utilizing this technology, and Epic optimizes its CPU performance, do you think it will replace ray-tracing? Should AMD keep chasing this feature?
That's like saying no one needs a GPU anymore because Swiftshader exists.
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Swiftshader without watermark?
Btw, if anyone's interested, here's the link to that branch: https://github.com/google/swiftshader/tree/legacy-d3d9
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WebGL 2.0 is Now Supported in All Major Browsers
Yeah, there's still a fallback option through the use of Swiftshader if GPU accelerated vulkan isn't an option. If you use Vulkan for GUI, then it'll be fine to use Swiftshader, but if you're trying to play a game on Swiftshader, it'll likely struggle and probably fail.
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Direct3D on Flutter Desktop
The fix is https://github.com/flutter/engine/pull/25205 to use soft renderer SwiftShader instead of DXD9 on low-end PCs
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Forza Horizon 5 with no graphics card
Google’s version is SwiftShader
- Why isn’t Vulkan used as the backend for things like wayland, Firefox, et
What are some alternatives?
mesa-dist-win - Pre-built Mesa3D drivers for Windows
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
wgpu-native - Native WebGPU implementation based on wgpu-core
wsa-toolbox - A Windows 11 application to easily install and use the Windows Subsystem For Android™ package on your computer.
steam-audio - Steam Audio
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
vello - An experimental GPU compute-centric 2D renderer.
build-mesa - Automatic build of mesa3d for Windows
iced - A cross-platform GUI library for Rust, inspired by Elm
engine - The Flutter engine
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.