swiftshader-dist-win
build-mesa
swiftshader-dist-win | build-mesa | |
---|---|---|
2 | 1 | |
27 | 26 | |
- | - | |
0.0 | 5.8 | |
over 1 year ago | 7 days ago | |
Batchfile | Batchfile | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swiftshader-dist-win
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Swiftshader without watermark?
Also looks like someone has done some builds here, but I haven’t checked if they support XP: https://github.com/pal1000/swiftshader-dist-win
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Need help with fps in unturned 2.5.5
There is a compiled newer version of SwiftShader on GitHub automatically compiled by Azure. https://github.com/pal1000/swiftshader-dist-win
build-mesa
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Pre-built Mesa3D VKN and GL on Windows
The thing is, I'm only a little more smart than most normies and the instructions provided in the website aren't clear enough for me, so I figured out I could use a precompiled version of Mesa3D (if it even exists) for Windows for convenience sake. In my searches, I have found two Github repositories of pre-built Mesa3D drivers but I don't know if they're safe. (https://github.com/pal1000/mesa-dist-win) (https://github.com/mmozeiko/build-mesa)
What are some alternatives?
mesa-dist-win - Pre-built Mesa3D drivers for Windows
linux-graphics - Fedora Spec for mesa with Valve's Radeon ACO compiler patches
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
tinyrenderer - A brief computer graphics / rendering course
swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
wsa-toolbox - A Windows 11 application to easily install and use the Windows Subsystem For Android™ package on your computer.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison