swarm
Evolve
swarm | Evolve | |
---|---|---|
20 | 10 | |
478 | 753 | |
0.8% | - | |
4.9 | 9.0 | |
11 months ago | 3 days ago | |
CoffeeScript | JavaScript | |
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swarm
- Swarm Simulator
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Universal Paperclips
I once got quite into https://www.swarmsim.com/#/
It's about as barebones as you can get - it's literally just "numbers go up" with a few simple names attached to them. It turns out that even that is enough to get me addicted for a bit.
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I'm stepping down from moderating /r/swarmsim
Also, my latest update to www.swarmsim.com (v1.1.16) removes all links to this subreddit. Swarmsim: Evolution is unchanged.
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Games like trimps please
One of the best incremental games I played and have very good memories of it is: Swarm Simulator https://www.swarmsim.com/ Highly recommend!
- Suggestion
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Swarm Sim Remake
They probably won't mind much as original code is licensed freely - https://github.com/swarmsim/swarm/blob/master/LICENSE ... Though with that said, there are so many clones of it already it is good to pick something else just for freshness and trying new ideas out ;-)
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Excessive gaming is one of the most wasteful things you can do. People calling themselves "gamers" are usually just losers who spend 55% of their time doing basically nothing.
If you have time, go take a look at this game, swarm simulator: https://www.swarmsim.com . This is an incremental game, part of a game genre defined by watching numbers rise. In these kinds of games, you(generally) start with a low rate at which the number amount of whatever you're trying to obtain(meat or larvae in swarm simulator) increase. You can then use some of that thing to buy upgrades to get more of that thing faster, which increases the rate at which you can buy upgrades, which increases the rate at which that thing increases, and so on. This doesn't teach any skill. It doesn't require any effort. It doesn't give any benefit. The enjoyment of it comes solely from watching your numbers get bigger, from watching the amount of things you own and perceived control you have increase; this is the same source of enjoyment in every game in which players progress through levels, raise their statistics, improve/unlock items, rank up in modes, increase a game completion percentage, unlock achievements, etc.
- Incremental Games can get expensive.
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Higher order derivatives in everyday life?
Swarm Simulator takes the "starcraft as derivatives" idea and runs with it, out to 30+ levels. https://www.swarmsim.com/#/
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What are good games to learn by reading its source code? (javascript, maybe?)
The one game from the top of my head is SwarmSim, but it's a bit old and looks intimidating. I haven't tried cloning it yet.
Evolve
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What requirements are necessary to go for Isolation in Truepath?
It seems I somehow fucked up the possibility to choose Isolation in Truepath (I filed a bug report here: https://github.com/pmotschmann/Evolve/issues/928).
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What are good games to learn by reading its source code? (javascript, maybe?)
Evolve has open source code, and it's somewhat readable. It uses Vue.
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Play offline
Download the game files from https://github.com/pmotschmann/Evolve (you can do this with git, or clicking on "code" near the top right and then downloading the zip, then unzipping that file)
- French string pack
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Tech - Intergalactic Wiki link not working
I had that happen too, then after a while it was corrected: https://github.com/pmotschmann/Evolve/issues/664
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String Packs
that covers most things, not sure what else you are looking for. Just look at the strings.json
- javascript website hosting?
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How do devs handle the math of levels/upgrades scaling upwards?
And many(most?) don't. In fact, many, games, even have, their repos available under permissive license that you can use for your own work.
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(Mild spoilers for late-game resets) Question about a race found in the source code
While I was searching, though, I realized that one of the files (space.js line 5768 at the time of writing) contains the data for a "zombie" species: A tooltip, a description, planet names, etc etc... Seemingly everything needed for a playable race. They don't appear to have any traits, and they seem to be related to the custom race mechanic in some way, but since I haven't reached that point yet I can't really make sense of the code. Are they a placeholder in case something goes wrong? Or maybe is it just the set of default options that first come up when creating a custom race?
What are some alternatives?
Trimps
AutoTrimps - AutoTrimps - Zek
pokeclicker - The new and improved version of the popular idle/incremental PokéClicker
sveltekit-antimatter-dimensions - Explore SvelteKit by replicating the base of Antimatter Dimensions
Exotic-Matter-Dimensions - Exotic Matter Dimensions is an incremental game *loosely* based on Antimatter Dimensions.
igt-library - A collection of useful scripts to help you develop Incremental Games
Dawn-of-Civilization - The Dawn of Civilization mod for Civilization IV: Beyond the Sword, based on the popular Rhye's and Fall of Civilization mod.
break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.