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If you have time, go take a look at this game, swarm simulator: https://www.swarmsim.com . This is an incremental game, part of a game genre defined by watching numbers rise. In these kinds of games, you(generally) start with a low rate at which the number amount of whatever you're trying to obtain(meat or larvae in swarm simulator) increase. You can then use some of that thing to buy upgrades to get more of that thing faster, which increases the rate at which you can buy upgrades, which increases the rate at which that thing increases, and so on. This doesn't teach any skill. It doesn't require any effort. It doesn't give any benefit. The enjoyment of it comes solely from watching your numbers get bigger, from watching the amount of things you own and perceived control you have increase; this is the same source of enjoyment in every game in which players progress through levels, raise their statistics, improve/unlock items, rank up in modes, increase a game completion percentage, unlock achievements, etc.