svg_utils
resvg
svg_utils | resvg | |
---|---|---|
2 | 18 | |
302 | 2,528 | |
- | - | |
0.0 | 9.1 | |
6 days ago | 6 days ago | |
Python | Rust | |
MIT License | Mozilla Public License 2.0 |
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svg_utils
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Is it possible to merge multiple Inkscape SVGs into a single file from the command line?
I have a hobby website where I can upload individual SVGs, and the server will combine these SVGs into a single file, which I can download and continue editing. For this I've been using this tool server side: https://github.com/btel/svg_utils, which is made for stacking SVGs for scientific publications, but it's not aware of Inkscape specific functions. I've just bumped into the issue that when I create two individual files which are using the same name (or ID) for a swatch (because one file is a modified copy of the other), the swatches will overwrite each other in the combined file. Also duplicate element IDs cause issues.
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Ask Anything Monday Weekly Thread
I looked first into svg_utils (https://github.com/btel/svg_utils) but was appalled at the dependencies. I still haven't even fully attempted a solution using it because I'd rather use anything else that is smaller.
resvg
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Options for SVG / Text rendering on 2D pixel buffer
I've seen resvg as a potential pick, but it feels huge and seems to be importing skia, which itself is a whole rendering engine. Furthermore, I have no idea if I can pass my own 2D buffer to resvg and let it draw to it.
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png crate gets an ultrafast compression mode, up to 4x faster decompression
For example, when converting vector SVG images to raster PNG images with resvg, most of the time is spent compressing the PNG image. This is a lot of wasted work if we just want to read the image instead of transferring it over the network! The fast compression mode eliminates all this wasted work, resulting in huge performance and efficiency gains.
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Is coding in Rust as bad as in C++? A practical comparison
Just as a point of reference, I have a ~75KLOC project (includes dependencies) called resvg which takes just 4s in the debug mode and 8s in the release mode to build on M1 Pro.
- Forma: An efficient vector-graphics renderer
- Inkscape 1.2.2 Released
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Good example of high performance Rust project without unsafe code?
resvg is very fast, although the performance depends on the exact SVG you feed it - sometimes faster than librsvg, sometimes slower (although librsvg is also written in Rust now, it does use unsafe while resvg doesn't)
- Resvg- a fast, small, portable SVG rendering library in rust
- resvg: pure-Rust SVG rendering library designed for edge cases
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How to run this Rust project?
So I am absolutely clueless about Rust and just installed it an hour ago to use this tool called "usvg" https://github.com/RazrFalcon/resvg/tree/master/usvg
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I think more Rust devs should focus more on rewriting software that is prone to exploitation
So, all you gotta do is rewrite the parsers. Funny you mention librsvg because there is a library called resvg that has a thumbnailer implementation for Windows Explorer. https://github.com/RazrFalcon/resvg
What are some alternatives?
python-barcode - ㊙️ Create standard barcodes with Python. No external dependencies. 100% Organic Python.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
cf-stats - A github action based realtime Codeforces activity statistics card and badge generator for github readme
canvas2svg - Translates HTML5 Canvas draw commands to SVG
svgomg - Web GUI for SVGO
vtracer - Raster to Vector Graphics Converter
lib2geom
bevy - A refreshingly simple data-driven game engine built in Rust
iconvg - IconVG is a compact, binary format for simple vector graphics: icons, logos, glyphs and emoji.
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
mold - Mold: A Modern Linker 🦠
cargo-bloat - Find out what takes most of the space in your executable.