resvg
rust
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resvg | rust | |
---|---|---|
18 | 7 | |
2,510 | 708 | |
- | 1.3% | |
9.0 | 0.0 | |
9 days ago | about 1 month ago | |
Rust | Rust | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
resvg
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Options for SVG / Text rendering on 2D pixel buffer
I've seen resvg as a potential pick, but it feels huge and seems to be importing skia, which itself is a whole rendering engine. Furthermore, I have no idea if I can pass my own 2D buffer to resvg and let it draw to it.
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png crate gets an ultrafast compression mode, up to 4x faster decompression
For example, when converting vector SVG images to raster PNG images with resvg, most of the time is spent compressing the PNG image. This is a lot of wasted work if we just want to read the image instead of transferring it over the network! The fast compression mode eliminates all this wasted work, resulting in huge performance and efficiency gains.
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Is coding in Rust as bad as in C++? A practical comparison
Just as a point of reference, I have a ~75KLOC project (includes dependencies) called resvg which takes just 4s in the debug mode and 8s in the release mode to build on M1 Pro.
- Forma: An efficient vector-graphics renderer
- Inkscape 1.2.2 Released
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Good example of high performance Rust project without unsafe code?
resvg is very fast, although the performance depends on the exact SVG you feed it - sometimes faster than librsvg, sometimes slower (although librsvg is also written in Rust now, it does use unsafe while resvg doesn't)
- Resvg- a fast, small, portable SVG rendering library in rust
- resvg: pure-Rust SVG rendering library designed for edge cases
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How to run this Rust project?
So I am absolutely clueless about Rust and just installed it an hour ago to use this tool called "usvg" https://github.com/RazrFalcon/resvg/tree/master/usvg
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I think more Rust devs should focus more on rewriting software that is prone to exploitation
So, all you gotta do is rewrite the parsers. Funny you mention librsvg because there is a library called resvg that has a thumbnailer implementation for Windows Explorer. https://github.com/RazrFalcon/resvg
rust
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ESP32 example project
The esp-template issue might be this one: https://github.com/esp-rs/rust/issues/158. Try with --release or updating to 1.68.0 with espup update. I'll take a look at the log as soon as I can, atm Im on the phone and is not that easy to scroll through :(
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Are there any Rust forks out there?
Sure. Espressif maintains a fork which adds support for their microcontrollers.
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Would it be possible to compile openssl-sys for esp32
I am trying to make a vaccine passport validation for my country using the ESP32 for my micro controller. I have gotten the std rust library to compile using (esp-rs)[https://github.com/esp-rs/rust], but the actual validation library that I use needs openssl which refuses to compile.
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Are there situations where it's better to use C++?
Xtensa. They've got a fork of LLVM that supports it that they're working toward getting upstreamed. The community has a fork of rustc that uses it (and a quickstart crate) while we wait for it to get upstreamed.
- Rust-Xtensa: Rust for Xtensa Processors. Built in Targets for the ESP32/ESP8266
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Multi-use kernel written in Rust
It only works if you have an Xtensa compiler which takes hours to compile, here: Rust Xtensa (if you don't have it). The network driver is just a function that sets the name of the driver so the Esp32 does something other that blinking.
- Could IOTA transaction be started solely from the IoT capable device (like esp32)?
What are some alternatives?
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
canvas2svg - Translates HTML5 Canvas draw commands to SVG
Elixir - Elixir is a dynamic, functional language for building scalable and maintainable applications
svgomg - Web GUI for SVGO
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
vtracer - Raster to Vector Graphics Converter
scala - Scala 2 compiler and standard library. Bugs at https://github.com/scala/bug; Scala 3 at https://github.com/scala/scala3
lib2geom
odbc-api - ODBC (Open Database Connectivity) bindings for Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
tonic - A native gRPC client & server implementation with async/await support.