surface-manager
Create and use a ScriptableObject-based Surface Management system for your game! (by llamacademy)
random-range
Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value. (by llamacademy)
surface-manager | random-range | |
---|---|---|
1 | 2 | |
25 | 3 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
surface-manager
Posts with mentions or reviews of surface-manager.
We have used some of these posts to build our list of alternatives
and similar projects.
-
This week I accepted a challenge to create a ScriptableObject-based Surface Management System. Here's the result and a tutorial on how you can do the same!
As always, the full project is available on GitHub!
random-range
Posts with mentions or reviews of random-range.
We have used some of these posts to build our list of alternatives
and similar projects.
- Unity Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on curve all from the same control!
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Tip: You don't have to use float Min; float Max; Random.Range(Min,Max) to get random values. Use MinMaxCurve to do that, get a random value between 2 curves, a constant, and value on curve all from the same control!
As always, the full project is available on GitHub!
What are some alternatives?
When comparing surface-manager and random-range you can also consider the following projects:
Kino - A collection of custom post processing effects for Unity
Unity-Guide - Unity Engine Guide
pubsub - Open Source Pub/Sub Messaging Library for Unity
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
UnityBookPageCurl - Page curl effect for Unity3d using UGUI
GameDevTutorials - Houses various game development tutorials and resources.
GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.