impostor VS Game-Networking-Resources

Compare impostor vs Game-Networking-Resources and see what are their differences.

impostor

spoof OS detection by messing with the tcp stack (by superswan)

Game-Networking-Resources

A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources] (by ThusWroteNomad)
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impostor Game-Networking-Resources
1 10
8 4,566
- -
0.0 5.1
about 3 years ago almost 2 years ago
C C
The Unlicense -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

impostor

Posts with mentions or reviews of impostor. We have used some of these posts to build our list of alternatives and similar projects.

Game-Networking-Resources

Posts with mentions or reviews of Game-Networking-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing impostor and Game-Networking-Resources you can also consider the following projects:

pwru - Packet, where are you? -- eBPF-based Linux kernel networking debugger

colyseus - ⚔ Multiplayer Framework for Node.js

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

sora-unity-sdk - WebRTC SFU Sora Unity SDK

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

wine

uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

Proton - Compatibility tool for Steam Play based on Wine and additional components

Backroll - Unity C# Port of GGPO built atop Hourai Networking

Technical-Fnaf - SDK Dump of fnaf games and Mod kits for them! Please credit me if used for a project!