Game-Networking-Resources VS com.unity.multiplayer.samples.coop

Compare Game-Networking-Resources vs com.unity.multiplayer.samples.coop and see what are their differences.

Game-Networking-Resources

A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources] (by ThusWroteNomad)

com.unity.multiplayer.samples.coop

A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game. (by Unity-Technologies)
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Game-Networking-Resources com.unity.multiplayer.samples.coop
10 27
4,566 1,477
- 3.3%
5.1 6.8
almost 2 years ago 6 days ago
C C#
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Game-Networking-Resources

Posts with mentions or reviews of Game-Networking-Resources. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

com.unity.multiplayer.samples.coop

Posts with mentions or reviews of com.unity.multiplayer.samples.coop. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-22.
  • In-Game Chat: An Intro to Text, Voice, & Video Messaging
    2 projects | dev.to | 22 Dec 2021
    At the time of writing, Unity does not have a built-in chat solution capable of leveraging client-side networks to support chat within your game. While UNET is listed on the Unity website, it is deprecated. Unity is developing a replacement solution called MPLAI. It is currently in a pre-release stage with no official release date set. Suppose you are creating a game powered by the Unity engine. In that case, you must implement your networking solution on both the client and server sides with help from standard communications protocols like TCP, UDP, and Websockets.

What are some alternatives?

When comparing Game-Networking-Resources and com.unity.multiplayer.samples.coop you can also consider the following projects:

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

colyseus - ⚔ Multiplayer Framework for Node.js

sora-unity-sdk - WebRTC SFU Sora Unity SDK

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

GameNetworkingSockets - Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

wine

uDesktopDuplication - Desktop Duplication API implementation for Unity (only for Windows 8/10)

GameDevTutorials - Houses various game development tutorials and resources.

Proton - Compatibility tool for Steam Play based on Wine and additional components

Backroll - Unity C# Port of GGPO built atop Hourai Networking

Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.