suicide-barbie
deko3d
suicide-barbie | deko3d | |
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1 | 4 | |
76 | 302 | |
- | 0.3% | |
0.0 | 4.8 | |
over 3 years ago | 5 months ago | |
C++ | C++ | |
MIT License | zlib License |
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suicide-barbie
deko3d
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how do i implement vulkan on my driver
If you just want a low level graphics api, and you don’t care about some of the abstractions Vulkan offers, you might consider checking out Deko 3D. It’s a stripped down version of Vulkan for the NVidia Tegra X1
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Nvidia Publishes 73k Lines of 3D Header Files for Fermi Through Ampere GPUs
That's not exactly correct. This is register maps for the 3d engine (also called class), what you describe would be closer to the shader ISA.
In driver code you'll see them building command buffers that set registers in those classes to certain values. It could be the RGBA values of the clear color, or a virtual address in the GPU space.
This documents the names of these registers. This makes reverse engineering somewhat easier as you don't really have to guess anymore. But in most cases it was pretty clear from the start, and for some generations those were already well documented by open source efforts. One of best known gens is probably Maxwell since it was used in the Nintendo Switch, see for instance [1] (or code in yuzu/Ryujinx) which is the equivalent of those headers NV published.
However this isn't a very big step in documenting their GPUs. The exact functions of those registers aren't explained, but most importantly the shader ISA isn't documented at all, which is essential to build a good open-source driver.
Source: I have reverse engineered some driver code for Maxwell (and used similar headers to write drivers for nvdec and nvjpg).
[1] https://github.com/devkitPro/deko3d/blob/master/source/maxwe...
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PSA: Use Android on Switch for Moonlight game streaming
They're 100% wrong. There are homebrew emulators that work on the switch just fine and have GPU access and there's also things like this: https://github.com/devkitPro/deko3d
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Is opengl good for writing game engines or is the smth better? C++
Unfortunately not much info is publicly available about it. Recently a homebrew rendering API was released that builds upon reverse engineering efforts: https://github.com/devkitPro/deko3d.
What are some alternatives?
ppsspp - A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
tinyrenderer - A brief computer graphics / rendering course
DeSmuME-PSP - A Nintendo DS emulator for PlayStation Portable.
SysDVR - Stream switch games to your PC via USB or network
Tuna_ab
Amiigo - Amiibo emulation platform for the Nintendo Switch
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Sunshine - Sunshine is a Gamestream host for Moonlight. [Moved to: https://github.com/LizardByte/Sunshine]
Moonlight-Switch - Moonlight port for Nintendo Switch
NX-Shell - A multi-purpose file manager for the Nintendo Switch.
shournal - Log shell-commands and used files. Snapshot executed scripts. Fully automatic.
CaveStoryNDS - Cave Story for Nintendo DS, w/ multiplayer and mods