deko3d
NX-Shell
deko3d | NX-Shell | |
---|---|---|
4 | 7 | |
304 | 908 | |
1.0% | - | |
4.4 | 0.0 | |
5 days ago | over 1 year ago | |
C++ | C | |
zlib License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deko3d
-
how do i implement vulkan on my driver
If you just want a low level graphics api, and you don’t care about some of the abstractions Vulkan offers, you might consider checking out Deko 3D. It’s a stripped down version of Vulkan for the NVidia Tegra X1
-
Nvidia Publishes 73k Lines of 3D Header Files for Fermi Through Ampere GPUs
That's not exactly correct. This is register maps for the 3d engine (also called class), what you describe would be closer to the shader ISA.
In driver code you'll see them building command buffers that set registers in those classes to certain values. It could be the RGBA values of the clear color, or a virtual address in the GPU space.
This documents the names of these registers. This makes reverse engineering somewhat easier as you don't really have to guess anymore. But in most cases it was pretty clear from the start, and for some generations those were already well documented by open source efforts. One of best known gens is probably Maxwell since it was used in the Nintendo Switch, see for instance [1] (or code in yuzu/Ryujinx) which is the equivalent of those headers NV published.
However this isn't a very big step in documenting their GPUs. The exact functions of those registers aren't explained, but most importantly the shader ISA isn't documented at all, which is essential to build a good open-source driver.
Source: I have reverse engineered some driver code for Maxwell (and used similar headers to write drivers for nvdec and nvjpg).
[1] https://github.com/devkitPro/deko3d/blob/master/source/maxwe...
-
PSA: Use Android on Switch for Moonlight game streaming
They're 100% wrong. There are homebrew emulators that work on the switch just fine and have GPU access and there's also things like this: https://github.com/devkitPro/deko3d
-
Is opengl good for writing game engines or is the smth better? C++
Unfortunately not much info is publicly available about it. Recently a homebrew rendering API was released that builds upon reverse engineering efforts: https://github.com/devkitPro/deko3d.
NX-Shell
-
Anyway to choose to load an autosave or restore point of the same game at the menu?
You might be able to access the save files using a Switch file manager like NX-Shell.
-
[Jits.cc] Failed to link my switch
I recommend using a file manager like NX-Shell though since you can do all this directly from your switch without using a PC or phone. You can download it from homebrew store or https://github.com/joel16/NX-Shell/releases.
-
is it possible to access sd card from the switch itself?
In addition to what others have said, if you really have no other options: https://github.com/joel16/NX-Shell
-
Getting "failed to get update informatiom" error whenever i try to update my EmuNand to 13.1 using DayBreak. I've tried three files so far, and i'm using Mac OSX. Help! Any idea on how to fix this?
So I'll repeat my suggestion. Clean up the files using NX-Shell. Presumably you don't have a Windows PC handy or else you would have already fixed it, so there's a solution you can do right on the Switch itself.
-
How to unzip a file in the SD card?
NX Shell says it supports extracting zip archives - https://github.com/joel16/NX-Shell/releases
-
Ways to delete SD card files directly from the Switch?
Hell yeah there is bud! You've got a few options, you could use NX-Shell which is a file browser found here or can be found on the homebrew App Store, second you could use Hekate and put your system into USB mode then connect to the system with your computer via USB although it sounds like you want to avoid your PC so the first option may be best.
What are some alternatives?
tinyrenderer - A brief computer graphics / rendering course
NX-Activity-Log - Homebrew application for the Nintendo Switch which displays play activity with more accuracy
SysDVR - Stream switch games to your PC via USB or network
NxNandManager - Nintendo Switch NAND management tool : explore, backup, restore, mount, resize, create emunand, etc. (Windows)
Amiigo - Amiibo emulation platform for the Nintendo Switch
Atmosphere - Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
sys-clk-Overlay - Editor for your sys-clk configuration using ovl-loader!
TegraRcmGUI - C++ GUI for TegraRcmSmash (Fusée Gelée exploit for Nintendo Switch)
Sunshine - Sunshine is a Gamestream host for Moonlight. [Moved to: https://github.com/LizardByte/Sunshine]
uLaunch - :rocket: Custom, open-source qlaunch (Nintendo Switch HOME menu) replacement/reimplementation
Moonlight-Switch - Moonlight port for Nintendo Switch