deko3d

Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1) (by devkitPro)

Deko3d Alternatives

Similar projects and alternatives to deko3d

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better deko3d alternative or higher similarity.

deko3d reviews and mentions

Posts with mentions or reviews of deko3d. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-28.
  • how do i implement vulkan on my driver
    2 projects | /r/vulkan | 28 Dec 2022
    If you just want a low level graphics api, and you don’t care about some of the abstractions Vulkan offers, you might consider checking out Deko 3D. It’s a stripped down version of Vulkan for the NVidia Tegra X1
  • Nvidia Publishes 73k Lines of 3D Header Files for Fermi Through Ampere GPUs
    1 project | news.ycombinator.com | 9 Aug 2022
    That's not exactly correct. This is register maps for the 3d engine (also called class), what you describe would be closer to the shader ISA.

    In driver code you'll see them building command buffers that set registers in those classes to certain values. It could be the RGBA values of the clear color, or a virtual address in the GPU space.

    This documents the names of these registers. This makes reverse engineering somewhat easier as you don't really have to guess anymore. But in most cases it was pretty clear from the start, and for some generations those were already well documented by open source efforts. One of best known gens is probably Maxwell since it was used in the Nintendo Switch, see for instance [1] (or code in yuzu/Ryujinx) which is the equivalent of those headers NV published.

    However this isn't a very big step in documenting their GPUs. The exact functions of those registers aren't explained, but most importantly the shader ISA isn't documented at all, which is essential to build a good open-source driver.

    Source: I have reverse engineered some driver code for Maxwell (and used similar headers to write drivers for nvdec and nvjpg).

    [1] https://github.com/devkitPro/deko3d/blob/master/source/maxwe...

  • PSA: Use Android on Switch for Moonlight game streaming
    3 projects | /r/SwitchHacks | 4 Jun 2022
    They're 100% wrong. There are homebrew emulators that work on the switch just fine and have GPU access and there's also things like this: https://github.com/devkitPro/deko3d
  • Is opengl good for writing game engines or is the smth better? C++
    2 projects | /r/cpp | 22 Jan 2021
    Unfortunately not much info is publicly available about it. Recently a homebrew rendering API was released that builds upon reverse engineering efforts: https://github.com/devkitPro/deko3d.
  • A note from our sponsor - SaaSHub
    www.saashub.com | 25 Apr 2024
    SaaSHub helps you find the best software and product alternatives Learn more →

Stats

Basic deko3d repo stats
4
302
4.8
5 months ago

devkitPro/deko3d is an open source project licensed under zlib License which is an OSI approved license.

The primary programming language of deko3d is C++.


Sponsored
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com